Publisher | Glenn Price |
---|---|
File size | 93.59MB |
Number of files | 143 |
Latest version | 1.0.4 |
Latest release date | 2023-09-22 12:03:12 |
First release date | 2017-12-28 06:40:32 |
Supported Unity versions | 2018.4.2 or higher |
Too Big to FLy is a large demon with small wings.Since he can no longer fly, he carries a large wooden mallet for fun.
Models
2big.fbx
Body 3 LODs
LOD0 14,460 Tris
LOD1 7,624 Tris
LOD2 4,704 Tris
giantMallet.fbx
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Animations
Animations now have root motion
Attack1
Attack2
castMagic
die
fall
getHit_Head
getHit_stomach
idle_shakeHead
idle_scratchEar
idle_lookAround
idle_aggressive
idle_stand1
idle_stand2
jump
run
runLeft
runRight
walk
walkLeft
walkRight
turnRight
turnLeft
dodgeBack
dodgeLeft
dodgeRight
Models
2big.fbx
Body 3 LODs
LOD0 14,460 Tris
LOD1 7,624 Tris
LOD2 4,704 Tris
giantMallet.fbx
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Animations
Animations now have root motion
Attack1
Attack2
castMagic
die
fall
getHit_Head
getHit_stomach
idle_shakeHead
idle_scratchEar
idle_lookAround
idle_aggressive
idle_stand1
idle_stand2
jump
run
runLeft
runRight
walk
walkLeft
walkRight
turnRight
turnLeft
dodgeBack
dodgeLeft
dodgeRight