TinySaveToolbox

Room 805

(0)
$6
Publisher Room 805
File size 457.78kB
Number of files 35
Latest version 1
Latest release date 2020-06-18 02:14:12
First release date 2020-06-18 02:14:12
Supported Unity versions 2018.4.2 or higher
TinySaveToolbox’s (TST) is a input and out library library package meant to make saving and transmitting your game’s data fast, secure, and easy.

Serialization
The Serialization Tool has been designed from the ground up to create the smallest serialization file size in the fastest time and fully compatible with IL2CPP.

Most serialization solutions use the built in dot net binary formatting method for serialization. The result is a bloated file full of unnecessary meta data. Other serialization solutions make use of dynamic functions which are not compatible with IL2CPP. TST’s serialization saves a little meta data as possible and does not use any dynamic functions and so remains compatible with IL2CPP.

It is easy to add saving functionality to your existing scripts.

Compression
TST includes easy one line code examples to compress or decompress an array of bytes. It is meant for compressing data from serialization.

Encryption
TST includes a full suite of encryption tools. Dotnet includes libraries for encryption. However using them takes some complicated set up. TST greatly simplifies using encryption down to just a few lines of code.

An AES encryption library can be used for encrypting save games before saving them to a device to prevent cheating. An RSA library simplifies sending encrypted data with public private key pairs.

Full Documentation and User Guide
An extensive user guide and documentation is included full of samples and explanations of how to use TinySaveToolbox in your game to save or send your data.

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