Publisher | Francesco Bizzini |
---|---|
File size | 386.48kB |
Number of files | 28 |
Latest version | 1 |
Latest release date | 2022-02-08 11:16:12 |
First release date | 2019-03-08 01:01:09 |
Supported Unity versions | 2018.4.2 or higher |
- Works on any platform.
- Great performance (Mobile friendly)
- Very easy to use. It does not use Timeline Signals therefore it's fully compatible with older (and latest) Unity versions starting from 2017.4.22.
- Event skip protection. By default, Unity Timeline’s playback is strictly framerate dependent and does not guarantee that each frame is processed; any small hiccup indeed may cause frame skip. This plugin detects missed events and invoke them immediately.
- Since you can call any function, it's totally compatible with every asset store tool
Two operating modes:
- Timeline Clips: (On enter or On frame process)
- Component: invoke any method from your custom components easily
- You can define and sort multiple events per clip.
- Raise events at runtime or during editing.
- Conditional method invoking.
Function argument supported types: FrameData, Enum, String, Int, Uint, Float, Double, Bool, Color, Vector2/3/4 and any generic UnityEngine.Object so that you can pass Scene GameObjects to your functions.