Publisher | TenaciousDan |
---|---|
File size | 868.44kB |
Number of files | 72 |
Latest version | 1 |
Latest release date | 2023-03-17 03:08:15 |
First release date | 2023-03-17 03:08:15 |
Supported Unity versions | 2018.4.2 or higher |
Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.
HIGHLIGHTS :
- Build maps in 3D space from tile prefabs
- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)
- Randomizer Tiles
- Supports multiple layers per tilemap
- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.
- Built in mesh combiner utility used to combine/bake tiles for better runtime performance
- Tilemap grid can be moved/rotated/scaled
- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)
BONUS :
- Standalone MeshCombiner utility script that can be used for other purposes as well.
- Standalone fully serializable dictionary with it's own property drawer. Ever wanted to use a dictionary in the inspector like you do with lists? Now you can! Just use the SDictionary type which functions exactly like a regular dictionary.
- Standalone data structures (Binary Heap and Priority Queue) useful for implementing many patterns and algorithms. This tool uses them for Breadth-First traversal.
- Standalone GlobalEventHandler editor script for intercepting global input events in the editor.
Please read the included README Manual which describes how to operate the tool.