Publisher | The Lo-Fi Apocalypse, Inc. |
---|---|
File size | 837.84kB |
Number of files | 121 |
Latest version | 1 |
Latest release date | 2016-02-03 01:20:27 |
First release date | 2014-05-08 09:07:33 |
Supported Unity versions | 2018.4.2 or higher |
Tiled to Unity is a pipeline that allows you to use the free Tiled map editor (mapeditor.org) as an external map editor for your Unity game.
It uses your models as tiles, allowing you exact control over the appearance, variation, and integration of your environments. Using Tiled as your map editor eliminates the need to build or maintain a tile editor and is also an instant way to expose a level editor to your players (if you want to allow player generated content).
Tiled to Unity works for vertical platformers as well as horizontal terrains, and maps can be loaded in real-time or in the editor. In fact, Tiled to Unity is designed to be robust and flexible enough to allow practically any grid map created in Tiled to be usable with Unity. If you have any questions about Tiled to Unity, feel free to ask in the support forum, or view the video tutorials below to learn exactly how it works:
- Intro, Workflow, and Model Prep
- Step 1) Create Tile Prefabs
- Step 2) Create a tileLoader
- Step 3) Load a tile map
- Manage Rotated Tile Variants (the easy way)
- Loading 'object layers' from Tiled
- Spawning objects and tile variants
It uses your models as tiles, allowing you exact control over the appearance, variation, and integration of your environments. Using Tiled as your map editor eliminates the need to build or maintain a tile editor and is also an instant way to expose a level editor to your players (if you want to allow player generated content).
Tiled to Unity works for vertical platformers as well as horizontal terrains, and maps can be loaded in real-time or in the editor. In fact, Tiled to Unity is designed to be robust and flexible enough to allow practically any grid map created in Tiled to be usable with Unity. If you have any questions about Tiled to Unity, feel free to ask in the support forum, or view the video tutorials below to learn exactly how it works:
- Intro, Workflow, and Model Prep
- Step 1) Create Tile Prefabs
- Step 2) Create a tileLoader
- Step 3) Load a tile map
- Manage Rotated Tile Variants (the easy way)
- Loading 'object layers' from Tiled
- Spawning objects and tile variants