Tile Prefab Placer

604Spirit

(0)
$9
Publisher 604Spirit
File size 15.66MB
Number of files 324
Latest version 1.1.0
Latest release date 2024-02-20 05:19:16
First release date 2023-03-04 08:45:12
Supported Unity versions 2018.4.2 or higher

Tile prefab placer is a tool for easy placing tile objects on a grid, and also has many tools for easy placing default game objects.


Youtube tutorial series


Documentation


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Key features:


- Single mode:

  • Simple. Simple object placing without any tools.
  • Custom handles. Place object and customize local position, rotation, scale.
  • Cursor point rotation. Place object and rotate in the direction of the cursor.
  • Custom point rotation. Place object and rotate in the direction of the custom point.
  • Physics placing. Place objects by physics.
  • Brush attach mode. Attach object to any surface (collider of mesh) and customize position or rotation by any default object single mode tools.

- Brush mode:

  • Create multiple objects on any surface (collider or mesh).

- Line mode:

  • Free. Place objects on a grid in the direction of the cursor.
  • Fixed. Create straight lines on a grid.
  • Curved. Placing objects along a custom curved line.

- Area mode:

  • Default. Create default object areas on the grid or on custom positions.
  • Scale. Create 1 scaled object area.
  • Multi-floor. Create multifloor object area.

- Destroy mode:

  • Map tile grid deletion. Destroy tile objects on the grid by selected maptile layer.
  • Box raycast. Destroy any object by box raycast.
  • Brush raycast. Destroy any object by brush raycast.
  • Screen selection. Select objects by screen selection to destroy any object in the scene.

- Tileset mode:

  • Create a tileset for quick creation of linked areas, for example sidewalks.

- Translate mode:

  • Move any objects on the grid, with snapping, or freely.

- Template mode:

  • Create any pattern from any set of prefabs and then use it in any of the default object modes.

Additional features:

  • Random TRS. Randomize position, rotation and scale for object placing modes.
  • Override. Override parent, maptile layer and unity layer.
  • Snap. Customize Y-axis snapping.
  • Replace. Set up replacement of other intersected objects.
  • Merge. Set up merge a new created object by a child to an existing one object.
  • Randomizer. Set up random objects to create.
  • Custom grid. Сhange grid settings on the fly.


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