The Darkest Age: Heroes and Barbarians Theme Music

$6 $13
ENDS SOON ! -50%
Publisher Timmy Reynolds Music
File size 398.95MB
Number of files 19
Latest version 1
Latest release date 2024-11-18 12:16:12
First release date 2024-11-18 12:16:12
Supported Unity versions 2018.4.2 or higher

The Darkest Age: Heroes and Barbarians is a simple music pack with a lot to offer. The melodies and instrumentation are inspired by Northern European traditions, including Celtic, Viking, Irish, Scottish, with a touch of Eastern European influence. These sounds fit well with history based games as well as fantasy themes inspired by folklore. The recordings themselves feature a mix of sampled and live instruments to capture the true essence of tradition.  


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DISCOUNTS 

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Upgrade discount on any music packs in The Darkest Age series (2025)!

When you buy any pack in the series, all subsequet packs will be $2.99 ea. Future packs will include Ambient and Exploratory, Boss Battles, Stingers, Combat, Percussion Loops, and an Advanced User pack containing advanced looping options using layers and arrangements. These packs are set to be released throughout 2025 so make sure to join my mailing list at https://timmyreynoldsmusic.com/mailing-list-signup so you don't miss out!


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THE MUSIC

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22 minutes of music plus 18 minutes in loops


All Is Lost (0:58) - Choral, slow tempo

American Descent (3:34) - Live Fiddle, mixed traditions.

An Saighdear (2:00) - Dulcimer, Harp, Nordic Taglharpa, Scottish Folk.

Fair Fields of Home (2:30) - Orchestral, Uilleann Pipes.

From The Wood Our Ancestors (3:01) - Harp, Orchestral.

Glory to the Fallen (1:29) - Dulcimer, Drum March, Dirge.

O' Misty Glen (1:30) - Live Fiddle, Uileann Pipes, up beat tempo.

Rising From The East (2:26) - Orchestral, Dulcimer, Eastern European.

The Darkest Age (2:29) - Live Fiddle, Uileann Pipes, Slow to Fast tempo Folk tune.

The Traveller (2:20) - Conchshell horn, Harp, Nordic.


All tracks were designed using straight tempos for looping capabilities. Cuts can be made in order to loop fairly easily, otherwise use loop optimized versions in the subfolder to have the most seamless experience.


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WHY?

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The Darkest Age: Heroes and Barbarians works for so many different gameplay styles. Folk traditions are a great way to tell the story of your characters or from whence they came, provide the driving beat for battle, and even convey condolences after defeat. I've plugged these songs into multiple game demos and I'm confident you'll enjoy these songs as much as I have producing and implementing them!

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