Publisher | Dean Parker |
---|---|
File size | 70.22MB |
Number of files | 96 |
Latest version | 1 |
Latest release date | 2015-07-29 08:46:16 |
First release date | 2014-10-06 11:34:02 |
Supported Unity versions | 2018.4.2 or higher |
Fully tested with Unity 4.6.x
based on Creating Professional Studio Game Assets for Production
Texel Tools contains eight visualization modes that will assist in elevating your game into the AAA visual fidelity and minimizing frame stagger.
Includes FULL Source Code, documentation and 2 demo levels as seen in the youtube video.
Version 1.68: Includes terrain texels and updated documentation. -new sample terrain demo level.
Youtube Videos
Overview
To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of Texels.
based on Creating Professional Studio Game Assets for Production
Texel Tools contains eight visualization modes that will assist in elevating your game into the AAA visual fidelity and minimizing frame stagger.
Includes FULL Source Code, documentation and 2 demo levels as seen in the youtube video.
Version 1.68: Includes terrain texels and updated documentation. -new sample terrain demo level.
Youtube Videos
Overview
To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of Texels.