Publisher | Teebar |
---|---|
File size | 37.18MB |
Number of files | 317 |
Latest version | 0.2a |
Latest release date | 2017-12-20 05:50:41 |
First release date | 2017-10-09 08:28:22 |
Supported Unity versions | 2018.4.2 or higher |
Easily design terrain by stamping height, alpha, and detail maps.
Forum Link
Not a random terrain generation system!
Features
- Fast shader based workflow so you see results as you work.
- Branching path system, for creating roads, rivers, or mountain ranges.
- Mass place trees and grass details with rules on where they can and can't be placed.
- Use brushes from Photoshop and Gimp to mask stamps.
- Change Terrain height, control, and alpha resolutions without losing your map.
- (Early) Export/import Terrain as a text file.
- (Early) Basic random noise generation features.
Forum Link
Not a random terrain generation system!
Features
- Fast shader based workflow so you see results as you work.
- Branching path system, for creating roads, rivers, or mountain ranges.
- Mass place trees and grass details with rules on where they can and can't be placed.
- Use brushes from Photoshop and Gimp to mask stamps.
- Change Terrain height, control, and alpha resolutions without losing your map.
- (Early) Export/import Terrain as a text file.
- (Early) Basic random noise generation features.