Publisher | Deep Space Labs |
---|---|
File size | 29.27MB |
Number of files | 110 |
Latest version | 4.4.2 |
Latest release date | 2021-04-15 07:19:13 |
First release date | 2012-12-24 05:52:06 |
Supported Unity versions | 2018.4.2 or higher |
Website | Forum Thread | Tutorial Videos | API
Important!!
The latest version of Unity this product has been tested on is 2019.2.12, even though this product page says you can use it with 5.5 or higher. If you are using a version more recent than 2019.2.12, please email me before purchasing to confirm there are no issues!
-Slice Unity Terrain into smaller pieces that can be loaded dynamically at run-time.
-Load terrains or other objects dynamically based on the player's position or custom specifications.
-Create 2D or 3D endless or non-endless worlds.
-Keep your worlds centered about a fixed point, to avoid floating point errors with large worlds.
-Create and destroy worlds mid-game.
-Transport the player across or between worlds with ease.
-Modular design that fits into Unity's Component Model and allows for a range of customization.
-Asset Bundle and Asset Bundle Manager integration.
-Built in slicing compatibility with ats Colormap ULTRA Terrain Shader, and the ability to add support for additional shader slicing yourself (or by me, per request).
-Plus, a treasure trove of other useful tools and awesome functionality! A list of all the tools found in the kit can be found here.
For a full listing of the kits functionality, as well as full documentation, please visit my website @ DeepSpaceLabs.net.
Demo
Important!!
The latest version of Unity this product has been tested on is 2019.2.12, even though this product page says you can use it with 5.5 or higher. If you are using a version more recent than 2019.2.12, please email me before purchasing to confirm there are no issues!
-Slice Unity Terrain into smaller pieces that can be loaded dynamically at run-time.
-Load terrains or other objects dynamically based on the player's position or custom specifications.
-Create 2D or 3D endless or non-endless worlds.
-Keep your worlds centered about a fixed point, to avoid floating point errors with large worlds.
-Create and destroy worlds mid-game.
-Transport the player across or between worlds with ease.
-Modular design that fits into Unity's Component Model and allows for a range of customization.
-Asset Bundle and Asset Bundle Manager integration.
-Built in slicing compatibility with ats Colormap ULTRA Terrain Shader, and the ability to add support for additional shader slicing yourself (or by me, per request).
-Plus, a treasure trove of other useful tools and awesome functionality! A list of all the tools found in the kit can be found here.
For a full listing of the kits functionality, as well as full documentation, please visit my website @ DeepSpaceLabs.net.
Demo