Publisher | Royal Cod |
---|---|
File size | 1.55MB |
Number of files | 99 |
Latest version | 1 |
Latest release date | 2024-05-20 11:07:31 |
First release date | 2024-01-16 04:01:13 |
Supported Unity versions | 2018.4.2 or higher |
DETAILED DOCUMENTATION IS INCLUDED!
Merge Tower Defence Template is a simple, undemanding, and easily expandable template for creating hyper-casual games.
Games of this genre easily garner thousands of downloads because their rules are extremely simple, and the gameplay looks visually appealing and captivating. Perfect for passing the time on the bus on your way to work.
To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.
FEATURES
- Thoughtfully designed components for configuring turrets that allow you to create a variety of turrets with just a couple of mouse clicks.
- Easily customizable projectiles: you can set the speed, damage, and blast radius directly in the prefab.
- The cells for placing turrets can be positioned anywhere in the game scene; they don't need to be arranged in a grid, as shown in the tutorial video.
- Turrets can shoot at enemies in different ways—using projectiles and laser beams.
- A well-thought-out set of systems that control game objects. No additional customization is required!
- All global settings in one file (you can create and save an unlimited number of such settings files).
- Enemy attack settings are also configurable in separate files: you won't lose your settings even if you completely change some components.
- By default, the project includes models of several turrets, an animated enemy model (Stainless Flea), as well as several particle effects. You can use them when creating your commercial project without any restrictions.
- The game is adapted for mobile devices: heavyweight functions like GetComponent<>() are called only when absolutely necessary; the Update() method is encountered only once throughout the entire project; object pooling is used for spawning projectiles, enemies, and effects,
- etc.
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