TEAMGUNZ TPS Animation Pack

TEAMGUNZ

(0)
$69
Publisher TEAMGUNZ
File size 41.57MB
Number of files 303
Latest version 1
Latest release date 2023-11-07 03:35:12
First release date 2023-11-07 03:35:12
Supported Unity versions 2018.4.2 or higher

This package includes 299 TPS humanoid animations and is categorized as follows:


AR_Animation (89 animations):

  • AR_Aim.fbx
  • AR_Aim_Burst.fbx
  • AR_Aim_stand.fbx
  • ... (and the rest of the AR animations)

Death_Animation (22 animations):

  • Death_Crouch_Head.fbx
  • Death_CrouchB.fbx
  • Death_CrouchB2.fbx
  • ... (and the rest of the Death animations)

Frag_Animation (56 animations):

  • Frag_Burst.fbx
  • Frag_Crouch.fbx
  • Frag_Crouch_Burst.fbx
  • ... (and the rest of the Frag animations)

Pistol_Animation (62 animations):

  • Hit_PS_B.fbx
  • Hit_PS_Crouch_Stun.fbx
  • Hit_PS_CrouchB.fbx
  • ... (and the rest of the Pistol animations)

RPG(Rocket-Propelled Grenade)_Animation (70 animations):

  • Hit_RPG_B.fbx
  • Hit_RPG_Crouch_Stun.fbx
  • Hit_RPG_CrouchB.fbx
  • ... (and the rest of the RPG animations)

This comprehensive collection offers a wide range of animations for your TPS humanoid character.




The complete list of animations--->

AR_Aim

AR_Aim_Burst

AR_Aim_stand

AR_AimB

AR_AimF

AR_AimL

AR_AimR

AR_BoltLever

AR_Burst

AR_Crouch

AR_Crouch_AimB

AR_Crouch_AimF

AR_Crouch_AimL

AR_Crouch_AimR

AR_Crouch_BoltLever

AR_Crouch_Burst

AR_Crouch_Pump

AR_Crouch_PutDosn

AR_Crouch_PutDosn_Quick

AR_Crouch_Putdown

AR_Crouch_Putdown_Quick

AR_Crouch_Reload

AR_Crouch_Reload2

AR_Crouch_Reload3

AR_Crouch_Rest

AR_Crouch_Select

AR_Crouch_Select_New

AR_CrouchB

AR_CrouchF

AR_CrouchL

AR_CrouchR

AR_Idle

AR_Idle_Rest

AR_Prone

AR_Prone_BoltLever

AR_Prone_Burst

AR_Prone_Pump

AR_Prone_Putdown

AR_Prone_PutDown_Ouick

AR_Prone_Reload

AR_Prone_Reload2

AR_Prone_Reload3

AR_Prone_Select

AR_Prone_Select_New

AR_Prone_Up

AR_ProneB

AR_ProneF

AR_ProneL

AR_ProneR

AR_Pump

AR_Putdown

AR_Putdown_Quick

AR_Reload

AR_Reload2

AR_Reload3

AR_RunB

AR_RunF

AR_RunL

AR_RunR

AR_Select

AR_Select_New

AR_Sprint

Hit_B

Hit_Crouch_Stun

Hit_CrouchB

Hit_CrouchF

Hit_CrouchL

Hit_CrouchR

Hit_F

Hit_Head

Hit_L

Hit_Prone

Hit_Prone_Stun

Hit_R

Hit_Stun

Jump_AirStill

Jump_Takeoffstill

JumpB_Land

JumpB_Mid

JumpB_Takeoff

JumpF_Land

JumpF_Mid

JumpF_Takeoff

JumpL_Land

JumpL_Mid

JumpL_Takeoff

JumpR_Land

JumpR_Mid

JumpR_Takeoff


Death_Crouch_Head

Death_CrouchB

Death_CrouchB2

Death_CrouchF

Death_CrouchF2

Death_CrouchL

Death_CrouchL2

Death_CrouchR

Death_CrouchR2

Death_Prone

DeathB

DeathB2

DeathB3

DeathF

DeathF2

DeathF3

DeathL

DeathL2

DeathL3

DeathR

DeathR2

DeathR3

Frag_Burst

Frag_Crouch

Frag_Crouch_Burst

Frag_Crouch_Putdown

Frag_Crouch_Putdown_Quick

Frag_Crouch_Rest

Frag_Crouch_Select

Frag_CrouchB

Frag_CrouchF

Frag_CrouchL

Frag_CrouchR

Frag_Idle

Frag_Idle_Rest

Frag_Jump_AirStill

Frag_Jump_Land

Frag_Jump_Takeoffstill

Frag_Prone

Frag_Prone_Burst

Frag_Prone_Putdown

Frag_Prone_Putdown_Quick

Frag_Prone_Select

Frag_Prone_Up

Frag_Putdown

Frag_Putdown_Quick

Frag_RunB

Frag_RunF

Frag_RunL

Frag_RunR

Frag_Select

Frag_Sprint

Hit_Frag_B

Hit_Frag_Crouch_Stun

Hit_Frag_CrouchB

Hit_Frag_CrouchF

Hit_Frag_CrouchL

Hit_Frag_CrouchR

Hit_Frag_F

Hit_Frag_Head

Hit_Frag_L

Hit_Frag_Prone

Hit_Frag_Prone_Stun

Hit_Frag_R

Jump_Frag_AirStill

Jump_Frag_Land

Jump_Frag_Takeoffstill

JumpB_Frag_Land

JumpB_Frag_Mid

JumpB_Frag_Takeoff

JumpF_Frag_Land

JumpF_Frag_Mid

JumpL_Frag_Land

JumpL_Frag_Mid

JumpL_Frag_Takeoff

JumpR_Frag_Land

JumpR_Frag_Mid

JumpR_Frag_Takeoff


Hit_PS_B

Hit_PS_Crouch_Stun

Hit_PS_CrouchB

Hit_PS_CrouchF

Hit_PS_CrouchL

Hit_PS_CrouchR

Hit_PS_F

Hit_PS_Head

Hit_PS_L

Hit_PS_Prone

Hit_PS_Prone_Stun

Hit_PS_R

Hit_PS_Stun

Jump_PS_AirStill

Jump_PS_Land

Jump_PS_TakeoffStill

JumpB_PS_Land

JumpB_PS_Mid

JumpB_PS_Takeoff

JumpF_PS_Land

JumpF_PS_Mid

JumpF_PS_Takeoff

JumpL_PS_Land

JumpL_PS_Mid

JumpL_PS_Takeoff

JumpR_PS_Land

JumpR_PS_Mid

JumpR_PS_Takeoff

Pistol_Burst 1

Pistol_Burst

Pistol_Crouch

Pistol_Crouch_Burst

Pistol_Crouch_Putdown

Pistol_Crouch_Putdown_Quick

Pistol_Crouch_Reload

Pistol_Crouch_Reload2

Pistol_Crouch_Rest

Pistol_Crouch_Select

Pistol_CrouchB

Pistol_CrouchF

Pistol_CrouchL

Pistol_CrouchR

Pistol_Idle

Pistol_Idle_Rest

Pistol_Prone

Pistol_Prone_Burst

Pistol_Prone_Putdown

Pistol_Prone_Putdown_Quick

Pistol_Prone_Reload

Pistol_Prone_Reload2

Pistol_Prone_Select

Pistol_Prone_Up

Pistol_Putdown

Pistol_Putdown_Quick

Pistol_Reload

Pistol_Reload2

Pistol_RunB

Pistol_RunF

Pistol_RunL

Pistol_RunR

Pistol_Select

Pistol_Sprint


Hit_RPG_B

Hit_RPG_Crouch_Stun

Hit_RPG_CrouchB

Hit_RPG_CrouchF

Hit_RPG_CrouchL

Hit_RPG_CrouchR

Hit_RPG_F

Hit_RPG_Head

Hit_RPG_L

Hit_RPG_Prone

Hit_RPG_Prone_Stun

Hit_RPG_R

Hit_RPG_Stun

Jump_RPG_AirStill

Jump_RPG_Land

Jump_RPG_Takeoffstill

JumpB_RPG_Land

JumpB_RPG_Mid

JumpB_RPG_Takeoff

JumpF_RPG_Land

JumpF_RPG_Mid

JumpF_RPG_Takeoff

JumpL_RPG_Land

JumpL_RPG_Mid

JumpL_RPG_Takeoff

JumpR_RPG_Land

JumpR_RPG_Mid

JumpR_RPG_Takeoff

RPG_Aim

RPG_AimB

RPG_AimF

RPG_AimL

RPG_AimR

RPG_Burst

RPG_Crouch

RPG_Crouch_AimB

RPG_Crouch_AimF

RPG_Crouch_AimL

RPG_Crouch_AimR

RPG_Crouch_Burst

RPG_Crouch_Putdown

RPG_Crouch_Putdown_Quick

RPG_Crouch_Reload

RPG_Crouch_Reload2

RPG_Crouch_Rest

RPG_Crouch_Select

RPG_CrouchB

RPG_CrouchF

RPG_CrouchL

RPG_CrouchR

RPG_Idle

RPG_Idle_Rest

RPG_Prone

RPG_Prone_Burst

RPG_Prone_Putdown

RPG_Prone_Putdown_Quick

RPG_Prone_Reload

RPG_Prone_Reload2

RPG_Prone_Select

RPG_Prone_Up.bip

RPG_Putdown

RPG_Putdown_Quick

RPG_Reload

RPG_Reload2

RPG_RunB

RPG_RunF

RPG_RunL

RPG_RunR

RPG_Select

RPG_Sprint


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