Publisher | TEAMGUNZ |
---|---|
File size | 41.57MB |
Number of files | 303 |
Latest version | 1 |
Latest release date | 2023-11-07 03:35:12 |
First release date | 2023-11-07 03:35:12 |
Supported Unity versions | 2018.4.2 or higher |
This package includes 299 TPS humanoid animations and is categorized as follows:
AR_Animation (89 animations):
- AR_Aim.fbx
- AR_Aim_Burst.fbx
- AR_Aim_stand.fbx
- ... (and the rest of the AR animations)
Death_Animation (22 animations):
- Death_Crouch_Head.fbx
- Death_CrouchB.fbx
- Death_CrouchB2.fbx
- ... (and the rest of the Death animations)
Frag_Animation (56 animations):
- Frag_Burst.fbx
- Frag_Crouch.fbx
- Frag_Crouch_Burst.fbx
- ... (and the rest of the Frag animations)
Pistol_Animation (62 animations):
- Hit_PS_B.fbx
- Hit_PS_Crouch_Stun.fbx
- Hit_PS_CrouchB.fbx
- ... (and the rest of the Pistol animations)
RPG(Rocket-Propelled Grenade)_Animation (70 animations):
- Hit_RPG_B.fbx
- Hit_RPG_Crouch_Stun.fbx
- Hit_RPG_CrouchB.fbx
- ... (and the rest of the RPG animations)
This comprehensive collection offers a wide range of animations for your TPS humanoid character.
The complete list of animations--->
AR_Aim
AR_Aim_Burst
AR_Aim_stand
AR_AimB
AR_AimF
AR_AimL
AR_AimR
AR_BoltLever
AR_Burst
AR_Crouch
AR_Crouch_AimB
AR_Crouch_AimF
AR_Crouch_AimL
AR_Crouch_AimR
AR_Crouch_BoltLever
AR_Crouch_Burst
AR_Crouch_Pump
AR_Crouch_PutDosn
AR_Crouch_PutDosn_Quick
AR_Crouch_Putdown
AR_Crouch_Putdown_Quick
AR_Crouch_Reload
AR_Crouch_Reload2
AR_Crouch_Reload3
AR_Crouch_Rest
AR_Crouch_Select
AR_Crouch_Select_New
AR_CrouchB
AR_CrouchF
AR_CrouchL
AR_CrouchR
AR_Idle
AR_Idle_Rest
AR_Prone
AR_Prone_BoltLever
AR_Prone_Burst
AR_Prone_Pump
AR_Prone_Putdown
AR_Prone_PutDown_Ouick
AR_Prone_Reload
AR_Prone_Reload2
AR_Prone_Reload3
AR_Prone_Select
AR_Prone_Select_New
AR_Prone_Up
AR_ProneB
AR_ProneF
AR_ProneL
AR_ProneR
AR_Pump
AR_Putdown
AR_Putdown_Quick
AR_Reload
AR_Reload2
AR_Reload3
AR_RunB
AR_RunF
AR_RunL
AR_RunR
AR_Select
AR_Select_New
AR_Sprint
Hit_B
Hit_Crouch_Stun
Hit_CrouchB
Hit_CrouchF
Hit_CrouchL
Hit_CrouchR
Hit_F
Hit_Head
Hit_L
Hit_Prone
Hit_Prone_Stun
Hit_R
Hit_Stun
Jump_AirStill
Jump_Takeoffstill
JumpB_Land
JumpB_Mid
JumpB_Takeoff
JumpF_Land
JumpF_Mid
JumpF_Takeoff
JumpL_Land
JumpL_Mid
JumpL_Takeoff
JumpR_Land
JumpR_Mid
JumpR_Takeoff
Death_Crouch_Head
Death_CrouchB
Death_CrouchB2
Death_CrouchF
Death_CrouchF2
Death_CrouchL
Death_CrouchL2
Death_CrouchR
Death_CrouchR2
Death_Prone
DeathB
DeathB2
DeathB3
DeathF
DeathF2
DeathF3
DeathL
DeathL2
DeathL3
DeathR
DeathR2
DeathR3
Frag_Burst
Frag_Crouch
Frag_Crouch_Burst
Frag_Crouch_Putdown
Frag_Crouch_Putdown_Quick
Frag_Crouch_Rest
Frag_Crouch_Select
Frag_CrouchB
Frag_CrouchF
Frag_CrouchL
Frag_CrouchR
Frag_Idle
Frag_Idle_Rest
Frag_Jump_AirStill
Frag_Jump_Land
Frag_Jump_Takeoffstill
Frag_Prone
Frag_Prone_Burst
Frag_Prone_Putdown
Frag_Prone_Putdown_Quick
Frag_Prone_Select
Frag_Prone_Up
Frag_Putdown
Frag_Putdown_Quick
Frag_RunB
Frag_RunF
Frag_RunL
Frag_RunR
Frag_Select
Frag_Sprint
Hit_Frag_B
Hit_Frag_Crouch_Stun
Hit_Frag_CrouchB
Hit_Frag_CrouchF
Hit_Frag_CrouchL
Hit_Frag_CrouchR
Hit_Frag_F
Hit_Frag_Head
Hit_Frag_L
Hit_Frag_Prone
Hit_Frag_Prone_Stun
Hit_Frag_R
Jump_Frag_AirStill
Jump_Frag_Land
Jump_Frag_Takeoffstill
JumpB_Frag_Land
JumpB_Frag_Mid
JumpB_Frag_Takeoff
JumpF_Frag_Land
JumpF_Frag_Mid
JumpL_Frag_Land
JumpL_Frag_Mid
JumpL_Frag_Takeoff
JumpR_Frag_Land
JumpR_Frag_Mid
JumpR_Frag_Takeoff
Hit_PS_B
Hit_PS_Crouch_Stun
Hit_PS_CrouchB
Hit_PS_CrouchF
Hit_PS_CrouchL
Hit_PS_CrouchR
Hit_PS_F
Hit_PS_Head
Hit_PS_L
Hit_PS_Prone
Hit_PS_Prone_Stun
Hit_PS_R
Hit_PS_Stun
Jump_PS_AirStill
Jump_PS_Land
Jump_PS_TakeoffStill
JumpB_PS_Land
JumpB_PS_Mid
JumpB_PS_Takeoff
JumpF_PS_Land
JumpF_PS_Mid
JumpF_PS_Takeoff
JumpL_PS_Land
JumpL_PS_Mid
JumpL_PS_Takeoff
JumpR_PS_Land
JumpR_PS_Mid
JumpR_PS_Takeoff
Pistol_Burst 1
Pistol_Burst
Pistol_Crouch
Pistol_Crouch_Burst
Pistol_Crouch_Putdown
Pistol_Crouch_Putdown_Quick
Pistol_Crouch_Reload
Pistol_Crouch_Reload2
Pistol_Crouch_Rest
Pistol_Crouch_Select
Pistol_CrouchB
Pistol_CrouchF
Pistol_CrouchL
Pistol_CrouchR
Pistol_Idle
Pistol_Idle_Rest
Pistol_Prone
Pistol_Prone_Burst
Pistol_Prone_Putdown
Pistol_Prone_Putdown_Quick
Pistol_Prone_Reload
Pistol_Prone_Reload2
Pistol_Prone_Select
Pistol_Prone_Up
Pistol_Putdown
Pistol_Putdown_Quick
Pistol_Reload
Pistol_Reload2
Pistol_RunB
Pistol_RunF
Pistol_RunL
Pistol_RunR
Pistol_Select
Pistol_Sprint
Hit_RPG_B
Hit_RPG_Crouch_Stun
Hit_RPG_CrouchB
Hit_RPG_CrouchF
Hit_RPG_CrouchL
Hit_RPG_CrouchR
Hit_RPG_F
Hit_RPG_Head
Hit_RPG_L
Hit_RPG_Prone
Hit_RPG_Prone_Stun
Hit_RPG_R
Hit_RPG_Stun
Jump_RPG_AirStill
Jump_RPG_Land
Jump_RPG_Takeoffstill
JumpB_RPG_Land
JumpB_RPG_Mid
JumpB_RPG_Takeoff
JumpF_RPG_Land
JumpF_RPG_Mid
JumpF_RPG_Takeoff
JumpL_RPG_Land
JumpL_RPG_Mid
JumpL_RPG_Takeoff
JumpR_RPG_Land
JumpR_RPG_Mid
JumpR_RPG_Takeoff
RPG_Aim
RPG_AimB
RPG_AimF
RPG_AimL
RPG_AimR
RPG_Burst
RPG_Crouch
RPG_Crouch_AimB
RPG_Crouch_AimF
RPG_Crouch_AimL
RPG_Crouch_AimR
RPG_Crouch_Burst
RPG_Crouch_Putdown
RPG_Crouch_Putdown_Quick
RPG_Crouch_Reload
RPG_Crouch_Reload2
RPG_Crouch_Rest
RPG_Crouch_Select
RPG_CrouchB
RPG_CrouchF
RPG_CrouchL
RPG_CrouchR
RPG_Idle
RPG_Idle_Rest
RPG_Prone
RPG_Prone_Burst
RPG_Prone_Putdown
RPG_Prone_Putdown_Quick
RPG_Prone_Reload
RPG_Prone_Reload2
RPG_Prone_Select
RPG_Prone_Up.bip
RPG_Putdown
RPG_Putdown_Quick
RPG_Reload
RPG_Reload2
RPG_RunB
RPG_RunF
RPG_RunL
RPG_RunR
RPG_Select
RPG_Sprint