Publisher | NiAm |
---|---|
File size | 2.11MB |
Number of files | 281 |
Latest version | 1.0.0 |
Latest release date | 2024-12-16 02:09:10 |
First release date | 2024-12-16 02:09:10 |
Supported Unity versions | 2018.4.2 or higher |
This module requires Game Creator 2 in order to work.
Perfect for any touchscreen devices, this package offers an extensive range of controls and interactions that are easy to implement, highly customizable, and support multi-touch functionality.
Utilizing the Enhanced Touch API of the New Input System to deliver a cutting-edge solution. Test your project anytime using Simulator View or Simulate Touch Input from Mouse or Pen Option.
✨Key Features✨
- Easy to Setup: Can be as simple as prefab drag-and-drop then play.
- Custom Touch Zones: Precisely define the interactable region of controls.
- Input Simulation: Interpret touch input as if they were physical device input.
- Essential Interactions: Tap, Slow Tap, Double Tap, Hold, Press, and Release.
- Advanced Gestures: Including Pan, Pinch, Twist, and Swipe.
- Multi-Touch Support: Up to 10 fingers, depending on device capability.
- Input Actions Support: Compatible with Input System’s Input Action assets.
- Cross-Control Ready: Configure without breaking your current input setups.
🕹️Control Types🕹️
- Push Button: Ideal for simple actions like jumping, firing, dashing, and more.
- Analog Stick: Perfect for smooth character movement or camera orbiting.
- Steering Wheel: Suitable for racing games, offering precise turning control.
- Swipe Pad: Great for infinite runner games, enabling quick swiping actions.
- Gesture Pad: Typically used for camera controls, including zoom and orbit.
📦Inclusion📦
- Visual Scripting: Including Instructions, Conditions, Events, and properties.
- Examples/Templates: Pre-configured setups to help you get started quickly.
- C# Source Code: Full access to source code for complete modification.
If you have any feedback, suggestions or need help, feel free to contact me.