Publisher | Lunar Rider |
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File size | 211.91kB |
Number of files | 41 |
Latest version | 1 |
Latest release date | 2020-10-22 08:51:13 |
First release date | 2020-10-22 08:51:13 |
Supported Unity versions | 2018.4.2 or higher |
This asset allows you to quickly, easily, and flexibly auto-sync data between players in multiplayer and also lets convenient to create your own network packages.
What is the usefulness of this asset? To eliminate manual data synchronization
If you are tired of creating special network packets every time that only transfer data, then this asset is for you. With the help of SPS, you can create variables that will be automatically synchronized between clients when they change. This is especially convenient to use in an interface where each player sees the same value.
Convenient system of custom network packets
The asset will also allow you to create your own network package as a class. You just need to indicate the logic of its processing in the methods, and what data it carries in itself. It is registered automatically, and you can send it by creating an object of this class and calling a specific method.
The asset is based on UNET and requires the "Multiplayer HLAPI" package to work.
Documentation link