Publisher | Different Methods |
---|---|
File size | 161.95kB |
Number of files | 12 |
Latest version | 3.0.2 |
Latest release date | 2017-08-09 10:42:23 |
First release date | 2013-12-05 09:15:18 |
Supported Unity versions | 2018.4.2 or higher |
This package provides a highly optimized implementation of the Boid Flocking algorithm. You can use this to simulate realistic schools of fish, birds, bees or even alien fighter craft!
It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.
It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.
Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.
Support: [email protected]
It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.
It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.
Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.
Support: [email protected]