Swarm Agent

$14
Publisher Different Methods
File size 161.95kB
Number of files 12
Latest version 3.0.2
Latest release date 2017-08-09 10:42:23
First release date 2013-12-05 09:15:18
Supported Unity versions 2018.4.2 or higher
This package provides a highly optimized implementation of the Boid Flocking algorithm. You can use this to simulate realistic schools of fish, birds, bees or even alien fighter craft!

It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.

It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.

Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.

Support: [email protected]

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