Publisher | craiglubitz |
---|---|
File size | 5.17MB |
Number of files | 75 |
Latest version | 1.0.2 |
Latest release date | 2023-10-09 05:32:14 |
First release date | 2023-10-09 05:32:14 |
Supported Unity versions | 2018.4.2 or higher |
Welcome to SVGTOGO
SVGTOGO was envisioned to be helpful for 2D CAD engineers who need control of large drawings as well as graphic designers that need a way to take art into their designs. SVGTOGO retains physical size and meta data for alignment to real world object in AR/VR. SVGTOGO can open a new world for interactive AR/VR, AI, data modeling, BI, charting and reporting.
SVGTOGO simplifies the SVG import process so more people can enjoy the ease of use and flexibility of their own SVG's within Unity.
* Benefits of SVGTOGO:
** SVGTOGO imports SVG's as game objects that are positioned to reconstruct a representation of the original SVG file
** SVGTOGO provides a Runtime API and Editor Mode Menu options
** SVGTOGO game objects can represent a Mesh, SVG (Sprite/Texture/etc.)
** SVGTOGO game objects can maintain layer and order
** SVGTOGO works around the 65536 vertices limit
** SVGTOGO rescales SVG to physical size using DPI
** SVGTOGO game objects have a meta data component that contains either none, all, or a specific SVG Attribute(s) for each converted element
** SVGTOGO META component can be used to reference Pass thru information from <metadata> tag and SVG XML Attribute tags (for example: partnumber, SKU, etc.)
** SVGTOGO game objects can be isolated to Group or Layer
** SVGTOGO game objects can be individually moved and scaled to allow "Exploded View" or Animations
** SVGTOGO works with SVG output from:
*** Inkscape
*** Adobe
*** Many more