Publisher | Mazatech S.r.l. |
---|---|
File size | 11.28MB |
Number of files | 107 |
Latest version | 1.3.5 |
Latest release date | 2018-08-29 03:40:08 |
First release date | 2014-08-01 08:34:52 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | Video tutorial | Website | Forum
SVGAssets is a runtime library for reading SVG files and render them on Texture2D objects.
For projects that need to run across a wide range of devices, with different resolutions, SVGAssets simplifies your life: a single SVG file is enough, you won't need to maintain multiple copies of the same texture image, at different resolutions, anymore!
- Automatic generation of sprites from SVG files
- Really optimized texture atlasing, built at runtime on the target device
- Automatic deployment system: textures removal and regeneration on the target device
- Final player file size reduction, avoiding bitmaps deployment at all!
- Separate rendering of first level groups (SVG 'g' tags)
- Based on the robust AmanithVG SRE rendering engine
- Really high antialiasing quality: analytical pixel coverage
- Really fast rendering: 30ms tiger on Nexus4 at max resolution
- Support of SVG Tiny 1.2 specifications with the exception of animation, text, images
- Support of some SVG Full 1.1 features: radial gradients, gradients spread modes, path 'd' attribute complete syntax, inline styles.
- Cross platform: desktops (Win, OSX, Linux), mobile (iOS, Android), 64bit support!
The package includes a standalone SVG player based on the SVGAssets technology; this player allows you to test SVG assets before to use them inside your Unity projects.
Web Player not supported.
Windows Store Apps not supported.
SVGAssets is a runtime library for reading SVG files and render them on Texture2D objects.
For projects that need to run across a wide range of devices, with different resolutions, SVGAssets simplifies your life: a single SVG file is enough, you won't need to maintain multiple copies of the same texture image, at different resolutions, anymore!
- Automatic generation of sprites from SVG files
- Really optimized texture atlasing, built at runtime on the target device
- Automatic deployment system: textures removal and regeneration on the target device
- Final player file size reduction, avoiding bitmaps deployment at all!
- Separate rendering of first level groups (SVG 'g' tags)
- Based on the robust AmanithVG SRE rendering engine
- Really high antialiasing quality: analytical pixel coverage
- Really fast rendering: 30ms tiger on Nexus4 at max resolution
- Support of SVG Tiny 1.2 specifications with the exception of animation, text, images
- Support of some SVG Full 1.1 features: radial gradients, gradients spread modes, path 'd' attribute complete syntax, inline styles.
- Cross platform: desktops (Win, OSX, Linux), mobile (iOS, Android), 64bit support!
The package includes a standalone SVG player based on the SVGAssets technology; this player allows you to test SVG assets before to use them inside your Unity projects.
Web Player not supported.
Windows Store Apps not supported.