Publisher | Code Animo |
---|---|
File size | 7.74MB |
Number of files | 223 |
Latest version | v_15 |
Latest release date | 2018-03-21 07:48:31 |
First release date | 2014-06-27 09:13:06 |
Supported Unity versions | 2018.4.2 or higher |
This asset creates dynamic rivers, lakes and oceans by making waves interact with underlying terrain. It's GPU accelerated by making use of Compute Shaders (when supported), or Fragment shaders.
- Video Demonstration
- Web Demo
- Website
- Progress Updates Forum Thread
- Known Issues
- Wishlist
Adding rivers to your game can be tricky when your scene has a lot of variation in height. And static water can feel a bit lifeless when you try to play with it. I've made this toolset in an attempt to solve those problems.
This package includes the following:
- GPGPU framework for DirectCompute and vertex&fragment shaders
- Shallow Water Simulation Shaders
- Water Shaders (Simple & Complex)
- Materials Presets
- Realtime Texture debugger
- Debug Image Effect
- Custom Reorderable List Property Drawer
- Experimental Buoyancy (DX11 only)
- Freeflight Camera with Physics
- Video Demonstration
- Web Demo
- Website
- Progress Updates Forum Thread
- Known Issues
- Wishlist
Adding rivers to your game can be tricky when your scene has a lot of variation in height. And static water can feel a bit lifeless when you try to play with it. I've made this toolset in an attempt to solve those problems.
This package includes the following:
- GPGPU framework for DirectCompute and vertex&fragment shaders
- Shallow Water Simulation Shaders
- Water Shaders (Simple & Complex)
- Materials Presets
- Realtime Texture debugger
- Debug Image Effect
- Custom Reorderable List Property Drawer
- Experimental Buoyancy (DX11 only)
- Freeflight Camera with Physics