Publisher | bdovaz |
---|---|
File size | 76.91kB |
Number of files | 14 |
Latest version | 1 |
Latest release date | 2017-12-18 09:35:44 |
First release date | 2016-08-29 09:00:37 |
Supported Unity versions | 2018.4.2 or higher |
Use any device supported sensor in a really easy way.
Online documentation | Forum thread
Supported Platforms
★Android platform. It doesn't require any "AndroidManifest.xml" changes.
Features
★Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get Sensor info (vendor, version...).
★Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
★You can get a list of device supported sensors. Full object oriented API.
★C# Source code included.
★Documentation available.
★Easy integration to your Unity project.
★Well organized and structured code.
★Event based. Example: OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
★Examples available. Includes an example to test the full API.
Online documentation | Forum thread
Supported Platforms
★Android platform. It doesn't require any "AndroidManifest.xml" changes.
Features
★Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get Sensor info (vendor, version...).
★Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
★You can get a list of device supported sensors. Full object oriented API.
★C# Source code included.
★Documentation available.
★Easy integration to your Unity project.
★Well organized and structured code.
★Event based. Example: OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
★Examples available. Includes an example to test the full API.