Super Scene Baker

$4
Publisher Tech Salad
File size 24.84kB
Number of files 3
Latest version 1
Latest release date 2022-09-16 08:36:33
First release date 2017-09-28 05:42:20
Supported Unity versions 2018.4.2 or higher

Forum Thread

Super Scene Baker is an editor tool to easily automate the process of lightmaps, reflection probes, light probes, static occlusion and/or navmesh baking on multiple scenes.

Why Super Scene Baker?

You have multiple scenes to maintain?
Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date?
Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore!

Use this powerful tool super easily by following 3 simple steps:
- select the scenes you want to bake (or automatically select the scenes from the build settings)
- choose the operations to perform (NavMesh, Static Occlusion...)
- press Bake!

Features:

- Efficient tool to automate a redundant and error-prone task.
- Bake the lightmaps of multiple scenes independently.
- Automatically save bake changes.
- Super simple to use.
- Choose exactly which operation you want to perform.
- Report baking stats (lightmaps count and process time).
- Full source code available / no DLL.

Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor:
- opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data.
- in the other hand, Super Scene Baker allows you to bake scene lightmaps independently: a light from SceneA will not be baked inside SceneB.

Please rate and add a review in the Asset Store if you like it! Thanks!!

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