Publisher | Creative Spore |
---|---|
File size | 5.29MB |
Number of files | 317 |
Latest version | 2.0.2 |
Latest release date | 2022-11-01 09:17:12 |
First release date | 2017-02-17 11:03:23 |
Supported Unity versions | 2018.4.2 or higher |
Super Platformer Editor is a bundle including ( Super Tilemap Editor and Smart Platform Colliders ) to create platformer games using the best of both tools.
Includes an extra folder integrating both tools. Can be downloaded here.
WebGL Demo
Super Tilemap Editor
Forum | Manual | API Doc.
Smart Platform Colliders
WebGL Demo | Web Demo | Forum | Docs
Use Super Tilemap Editor as a powerful level editor based on a grid and Smart Platform Colliders to take care of the physics and platformer control.
With Super Tilemap Editor you can place prefabs using a tilemap, draw the level using tiles and generate the colliders adding colliders to the tiles.
With Smart Platform Collider you will have a smart collider to manage collisions with the ground (not passing through even at a high speed or using edge colliders), with moving platforms, slopes and ground imperfections, applied forces, etc.
Also including two platformer controller:
• One with trajectory guidelines to make it easy to adjust the parameters, and a basic number of features like climbing walls and stairs, jumping.
• And the other made to be used with a rigidBody or rigidBody2D.
And lots of examples of use.
Support: [email protected]
Web: www.creativespore.com
Twitter: https://twitter.com/CreativeSpore
Includes an extra folder integrating both tools. Can be downloaded here.
WebGL Demo
Super Tilemap Editor
Forum | Manual | API Doc.
Smart Platform Colliders
WebGL Demo | Web Demo | Forum | Docs
Use Super Tilemap Editor as a powerful level editor based on a grid and Smart Platform Colliders to take care of the physics and platformer control.
With Super Tilemap Editor you can place prefabs using a tilemap, draw the level using tiles and generate the colliders adding colliders to the tiles.
With Smart Platform Collider you will have a smart collider to manage collisions with the ground (not passing through even at a high speed or using edge colliders), with moving platforms, slopes and ground imperfections, applied forces, etc.
Also including two platformer controller:
• One with trajectory guidelines to make it easy to adjust the parameters, and a basic number of features like climbing walls and stairs, jumping.
• And the other made to be used with a rigidBody or rigidBody2D.
And lots of examples of use.
Support: [email protected]
Web: www.creativespore.com
Twitter: https://twitter.com/CreativeSpore
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