Publisher | Jean-Michel M. |
---|---|
File size | 1.06MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2023-01-23 02:49:11 |
First release date | 2023-01-23 02:49:11 |
Supported Unity versions | 2018.4.2 or higher |
- Can be quickly integrated into existing projects.
- Easy spawning system for any of your games. (Ex: Powerups, Enemies, Bullets, etc).
- Great learning tool.
- Very flexible for your needs.
- Divided into functions for easier readability and workability.
- Respecting the Unity and C# naming conventions.
- Well writen code and documentation.
- Clean Inspector Variables.
- Can spawn at Spawnpoints (empty object), BoxCollider (empty object with box collider), SphereCollider (empty object with sphere collider).
What you must do:
- Set a Spawners Parent. Spawners Parent is the GameObject which holds all the spawn points.
- Create empty GameObjects under the Spawners Parent. These spawn points must be placed directly where you want the items to spawn.
- Set spawnable prefabs (list). (You must have at least one prefab).
- Give the prefabs from the spawnable prefabs list an unique tag. All prefabs you wish to spawn must share a tag in common
Genres and use case scenarios this can be used:
- Bullet hell
- Survival games
- Shooting from a pistol
- Tower Defense
- Spawn waves of enemys with bosses and enemy variations. Make it even better with the randomness features. (Ex: "Monster A" has X more chances to spawn than "Monster B")
- Spawn Powerups
- Find items in a game
- And much more -- anything that involves spawning a prefab, this script will do it very easily for you, and it is easy to manage with built-in variations and other pre-built tools.
Includes:
- Demo (Ready-To-Use) scene which demonstrate the power of this script and how to use it from external script.
- BONUS - Advanced Free Flying Camera.
- BONUS - Functions which shows you the calculations to find a point in a BoxCollider or SphereCollider.
- Shows how to fully customize Unity inspector.
Contact: