Publisher | Felipe Ishimine |
---|---|
File size | 41.93MB |
Number of files | 45 |
Latest version | 1 |
Latest release date | 2023-03-20 05:46:15 |
First release date | 2023-03-07 09:42:16 |
Supported Unity versions | 2018.4.2 or higher |
Easy to use and highly customizable "Fake Cloud Shadows" effect.
It projects shadows based on the "Sun Source" light (Lighting/Enviroment/SunSource)
Uses the ScriptableRendererFeatures and works similar to a PostProcessEffect, this means the shadows are "Fake", it DOES NOT WRITE in the ShadowMapTexture because the UniversalRendererPipeline doesn't allow it. Because of this it only affects "Opaque" objects, it will not affect "Transparent" objects (transparent object will not "receive the cloud shadows").