Publisher | Erik Behar Art |
---|---|
File size | 1.07MB |
Number of files | 204 |
Latest version | 0.7.0 |
Latest release date | 2014-01-31 11:27:04 |
First release date | 2013-06-30 02:22:42 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4b549759-183b-4391-bcf1-8210bce2947c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ac60490c-9b3c-4163-9e60-37ef2b988853_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/349423ce-04c7-4cab-9985-cb2c2ecfaa42_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/82469849-bb93-46e4-8752-07186663222c_orig.jpg)
A lightweight, extensible Inversion-of-Control micro-framework, written specifically for C# and Unity
* * Website
Key features
* Core framework lets you bind anything to anything
* Dependency Injection: Map singletons, values, factories and names; Setter/constructor DI; DI MonoBehaviours; Tag preferred constructor; Postconstruct; Polymorphic binding; Performant reflection
* Shared event bus: communicate with any point in your app
* Map events to Commands/Sequences to separate business logic
* View mediation
* Optional MVCS
* Multiple contexts with cross-context bus
* Don't see just what you need? Easy to extend!
In addition to organizing your project, Strange offers these benefits:
* Designed to play well with Unity; also designed to play well without it
* Improves code portability and testability
* Information flow easy and decoupled
* Multiple contexts allow you to bootstrap subcomponents so they work alone or integrated; speeds development
* Includes two example projects
* * Website
Key features
* Core framework lets you bind anything to anything
* Dependency Injection: Map singletons, values, factories and names; Setter/constructor DI; DI MonoBehaviours; Tag preferred constructor; Postconstruct; Polymorphic binding; Performant reflection
* Shared event bus: communicate with any point in your app
* Map events to Commands/Sequences to separate business logic
* View mediation
* Optional MVCS
* Multiple contexts with cross-context bus
* Don't see just what you need? Easy to extend!
In addition to organizing your project, Strange offers these benefits:
* Designed to play well with Unity; also designed to play well without it
* Improves code portability and testability
* Information flow easy and decoupled
* Multiple contexts allow you to bootstrap subcomponents so they work alone or integrated; speeds development
* Includes two example projects