Publisher | Demfire Creation |
---|---|
File size | 1.93GB |
Number of files | 989 |
Latest version | 1 |
Latest release date | 2019-04-15 06:16:12 |
First release date | 2019-04-15 06:16:12 |
Supported Unity versions | 2018.4.2 or higher |
Supported Unity versions: 2018.3, 2018.4 LTS, 2019.1, 2019.2, 2019.3
Tombs that compose early tribal villages
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Court_Tomb: 12versions*5LODs=60prefabs
-Passage_Tomb: 12versions*5LODs=60prefabs
-Portal_Tomb: 12versions*5LODs=60prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 12versions*5LODs=60prefabs
Destructible Prefabs
-Court_Tomb: 6versions*5LODs=30prefabs
-Passage_Tomb: 6versions*5LODs=30prefabs
-Portal_Tomb: 6versions*5LODs=30prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 265 textures
-Materials: 126 mats
-Rocks : 11 rocks
-Mounds: 4 mounds, 4 inside mounds
-Colliders: 5 static/pre-destruction, 5 post-destruction
-Animations: 5 destruction
-Scripts: 5 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Tombs prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static tombs come with extensions: an external mound and an internal mound (except for the stonehenge)
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Tombs that compose early tribal villages
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Court_Tomb: 12versions*5LODs=60prefabs
-Passage_Tomb: 12versions*5LODs=60prefabs
-Portal_Tomb: 12versions*5LODs=60prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 12versions*5LODs=60prefabs
Destructible Prefabs
-Court_Tomb: 6versions*5LODs=30prefabs
-Passage_Tomb: 6versions*5LODs=30prefabs
-Portal_Tomb: 6versions*5LODs=30prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 265 textures
-Materials: 126 mats
-Rocks : 11 rocks
-Mounds: 4 mounds, 4 inside mounds
-Colliders: 5 static/pre-destruction, 5 post-destruction
-Animations: 5 destruction
-Scripts: 5 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Tombs prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static tombs come with extensions: an external mound and an internal mound (except for the stonehenge)
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them