Publisher | Nick Veselov #NVJOB |
---|---|
File size | 537.86kB |
Number of files | 9 |
Latest version | 3 |
Latest release date | 2020-04-30 07:20:15 |
First release date | 2020-04-30 07:20:15 |
Supported Unity versions | 2018.4.2 or higher |
This is a shader for SpeedTree version 8.x for Unity.
The shader has advanced settings compared to the standard Unity shader for SpeedTree.
The shader fully functions in Forward Rendering and Deferred Rendering (including Subsurface Emission). Shaders have great scalability. The shader allows you to increase performance, but to the detriment of appearance, or to get a better image, but to the detriment of performance.
Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.).
The wind settings in the shader, allow you to fix incorrectly configured wind settings in SpeedTree, as well as synchronize and adjust the wind for all vegetation separately. You can adjust the wind parameters for each vegetation individually.
Features:
- Wind setting.
- Advanced settings for visualization of vegetation.
- Support for all functions in Forward Rendering and Deferred Rendering.
- Good performance.
Attention! The speed of shader compilation when importing into a project depends on the power of your CPU in your PC. Initial compilation can take a lot of time, so wait for compilation, the shader is large and complex.
Attention! There are no examples in the asset because the SpeedTree license prohibits the distribution of SpeedTree files to other marketplaces. You can download the examples separately, or just use the instruction included in the asset.
Full instructions - nvjob.github.io/unity/nvjob-stc-8
Only Built-in Render Pipeline. Does not work with SRP (HDRP, URP)!
The shader has advanced settings compared to the standard Unity shader for SpeedTree.
The shader fully functions in Forward Rendering and Deferred Rendering (including Subsurface Emission). Shaders have great scalability. The shader allows you to increase performance, but to the detriment of appearance, or to get a better image, but to the detriment of performance.
Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.).
The wind settings in the shader, allow you to fix incorrectly configured wind settings in SpeedTree, as well as synchronize and adjust the wind for all vegetation separately. You can adjust the wind parameters for each vegetation individually.
Features:
- Wind setting.
- Advanced settings for visualization of vegetation.
- Support for all functions in Forward Rendering and Deferred Rendering.
- Good performance.
Attention! The speed of shader compilation when importing into a project depends on the power of your CPU in your PC. Initial compilation can take a lot of time, so wait for compilation, the shader is large and complex.
Attention! There are no examples in the asset because the SpeedTree license prohibits the distribution of SpeedTree files to other marketplaces. You can download the examples separately, or just use the instruction included in the asset.
Full instructions - nvjob.github.io/unity/nvjob-stc-8
Only Built-in Render Pipeline. Does not work with SRP (HDRP, URP)!
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