Publisher | Nick Veselov #NVJOB |
---|---|
File size | 7.18MB |
Number of files | 203 |
Latest version | 2.5.1 |
Latest release date | 2020-06-18 07:15:23 |
First release date | 2019-09-02 02:09:10 |
Supported Unity versions | 2018.4.2 or higher |
Is a fast and easy shader for the sky and horizon, working on mobile and desktop platforms. This shader works in a non-standard way, the color range of the shader goes beyond the standard color range and is within the HDR. Therefore, to work on mobile platforms, you must enable HDR (by default, HDR is turned off).
This is not just a static skybox, but a dynamic sky (clouds move and change shape) that can be customized for any task. You can create any sky, under different weather, day and night sky, or even make a fantasy sky.
Features:
- The ability to create any sky.
- Works well on mobile platforms (HDR required).
- The sky can be baked in lighting and in reflection.
- Control the direction of Sky movement.
- Support for all functions in Forward Rendering and Deferred Rendering.
- Very high performance.
Information
This shader does not work with SRP (HDRP, URP)!
For the shader to work properly, a dome model with prepared UV is required (model of the dome is in the asset).
There are examples in the asset that allow you to quickly understand how to use the "sky" in your project.
If you use mobile platforms, enable HDR for proper operation (Project Settings / Graphics).
I recommend importing this asset into a new project. Study the operation of the asset and copy the components you need to your project.
Full instructions - nvjob.github.io/unity/nvjob-dynamic-sky-lite
Web Demo - nvjob.github.io/web-demo//nvjob-dynamic-sky
Only Built-in Render Pipeline. Does not work with SRP (HDRP, URP)!
This is not just a static skybox, but a dynamic sky (clouds move and change shape) that can be customized for any task. You can create any sky, under different weather, day and night sky, or even make a fantasy sky.
Features:
- The ability to create any sky.
- Works well on mobile platforms (HDR required).
- The sky can be baked in lighting and in reflection.
- Control the direction of Sky movement.
- Support for all functions in Forward Rendering and Deferred Rendering.
- Very high performance.
Information
This shader does not work with SRP (HDRP, URP)!
For the shader to work properly, a dome model with prepared UV is required (model of the dome is in the asset).
There are examples in the asset that allow you to quickly understand how to use the "sky" in your project.
If you use mobile platforms, enable HDR for proper operation (Project Settings / Graphics).
I recommend importing this asset into a new project. Study the operation of the asset and copy the components you need to your project.
Full instructions - nvjob.github.io/unity/nvjob-dynamic-sky-lite
Web Demo - nvjob.github.io/web-demo//nvjob-dynamic-sky
Only Built-in Render Pipeline. Does not work with SRP (HDRP, URP)!
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