Publisher | Ninjutsu Games |
---|---|
File size | 1.62MB |
Number of files | 5 |
Latest version | 0.2.4 |
Latest release date | 2023-03-22 02:24:14 |
First release date | 2021-02-24 04:55:13 |
Supported Unity versions | 2018.4.2 or higher |
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
NOTICE:
State Machine is an extension for Game Creator and won't work without it.
🔸 FEATURES🔸
- Node-Based Graph which works and looks the same way as the Animator editor graph.
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Mute transitions.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Multiplayer support? We got you covered!
🔸 LINKS 🔸
• Discord