SSSMapGenerator

loloop

(0)
$8
Publisher loloop
File size 17.81MB
Number of files 30
Latest version 1.0.0
Latest release date 2024-08-19 08:10:17
First release date 2024-08-19 08:10:17
Supported Unity versions 2018.4.2 or higher

### Features

  • Changing icons for each node.
  • Configuration of various nodes (e.g., enemies, bosses, shops, etc., freely customizable).
  • Setting spawn rates, appearing floors, fixed floors, etc., for each type of node.
  • Number of floors, routes and active routes.
  • Size of normal nodes, start nodes, and final nodes.
  • Distance between floors and routes.
  • Changing background images of the map, and adjusting margins between map and background.
  • Various path settings (color, thickness, padding, etc.).
  • Drag sensitivity.
  • Option to create a start node.
  • Option to offset nodes for placement.
  • Option to display text on nodes.
  • Option to allow path intersections.
  • Option to enable completely random placement.
  • Gamepad support.
  • And more.

### Notes

TextMeshPro" and "InputSystem" are used, so please install them beforehand (required).


"SSSMapGenerator" does not have a map saving feature.

Since it uses a singleton, the map will be maintained during gameplay even when switching scenes, but please note that you cannot resume from the middle of the same map after the game ends.


You will need to touch some programming to execute each node (enemy, shop, etc.).

Therefore, it is not recommended for those who do not understand C# at all or who create games solely with visual scripting.

The programming required is very simple.


### WebGL version available for trial before purchase

WebGL Demo


### About Game Promotion

If you create a game using this asset, please let me know.

If desired, I can include a link to your store here (I will consider it).