SSS for URP

$9
Publisher FAL Effects
File size 66.80MB
Number of files 35
Latest version 1.0.4
Latest release date 2022-09-01 09:30:47
First release date 2022-04-06 11:38:14
Supported Unity versions 2018.4.2 or higher

This is an implementation of the Separable Subsurface Scattering Algorithm for the Universal Render Pipeline. The algorithm was invented by Jorge Jimenez in 2011. This implementation also supports translucency. It is diffusion profile based, with support for up to 40 different ones. Required is the support for multiple render targets and a enabled depth texture.

Performance:

Tested on MX150 with a Intel® Core™ i5-8250U, Vulkan backend, URP was at max settings

  • 768p (in editor): ~ 170fps
  • 1080p (in editor): ~100fps
  • 1440p (in editor): ~61fps
  • w1440p (in editor): ~45fps

Additional samples can be found on my website

Click here to visit my website

A demo can be downloaded here


Supports Unity 2020-2022


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