Publisher | FAL Effects |
---|---|
File size | 66.80MB |
Number of files | 35 |
Latest version | 1.0.4 |
Latest release date | 2022-09-01 09:30:47 |
First release date | 2022-04-06 11:38:14 |
Supported Unity versions | 2018.4.2 or higher |
This is an implementation of the Separable Subsurface Scattering Algorithm for the Universal Render Pipeline. The algorithm was invented by Jorge Jimenez in 2011. This implementation also supports translucency. It is diffusion profile based, with support for up to 40 different ones. Required is the support for multiple render targets and a enabled depth texture.
Performance:
Tested on MX150 with a Intel® Core™ i5-8250U, Vulkan backend, URP was at max settings
- 768p (in editor): ~ 170fps
- 1080p (in editor): ~100fps
- 1440p (in editor): ~61fps
- w1440p (in editor): ~45fps
Additional samples can be found on my website
Click here to visit my website
A demo can be downloaded here
Supports Unity 2020-2022