Publisher | Two TV Game Studio |
---|---|
File size | 152.48kB |
Number of files | 8 |
Latest version | 1 |
Latest release date | 2021-03-24 03:31:15 |
First release date | 2021-03-24 03:31:15 |
Supported Unity versions | 2018.4.2 or higher |
Overview
Currently we have to manually select frame by frame one by one to create sprite animations, this generates a very tiring and repetitive work for the developer. Our project has a spritesheet for entities around 100 to 200 frames, for example, an idle animation generates around 1~10 frames (or even more) for each side the sprite is facing (left, right, up, down), imagine manually selecting these frames, dragging them to Unity hierarchy creating an animation for all directions, it takes time. Now we have a solution, I developed a way to automate this process, with just a few clicks to configure the editor you can done very fast multiple animations based in your spritesheet.
Created by: twotvgames
Currently we have to manually select frame by frame one by one to create sprite animations, this generates a very tiring and repetitive work for the developer. Our project has a spritesheet for entities around 100 to 200 frames, for example, an idle animation generates around 1~10 frames (or even more) for each side the sprite is facing (left, right, up, down), imagine manually selecting these frames, dragging them to Unity hierarchy creating an animation for all directions, it takes time. Now we have a solution, I developed a way to automate this process, with just a few clicks to configure the editor you can done very fast multiple animations based in your spritesheet.
Created by: twotvgames