Publisher | Herminka's gams |
---|---|
File size | 11.34MB |
Number of files | 79 |
Latest version | 1 |
Latest release date | 2019-12-12 08:49:06 |
First release date | 2019-12-11 12:22:12 |
Supported Unity versions | 2018.4.2 or higher |
Split your Sprite Renderer into Sprite Particle System and achieve amazing effects.
Key Features: - Sprite Particles inherit material (and its’ settings) of Parent Sprite, it doesn’t create copies of sprites; - settings can be optimised to achieve the best performance suitable also for mobile devices; - versatility of the settings is similar to build-in feature ParticleSystem to fit all designer’s needs; - full control over Sprite Particles. Sprite particles are created as game objects. Designer can have full control over their behaviour (rigidBody2D, polygonCollider2D etc.); - designer can choose the area inside of Sprite which will be turned into Sprite Particles. It helps to avoid triangulation where it is not needed; - it updates PolygonCollider2D, whenever Sprite Particles are emitted, PolygonCollider2D path on Parent Sprite will update itself. It supports also multiple paths; - supports SpriteRenderer with animations . Parent Sprite can be also animated, while emitting Sprite Particles; Current Limitations: - doesn't support LWRP - supports only animations with only one animation state
Key Features: - Sprite Particles inherit material (and its’ settings) of Parent Sprite, it doesn’t create copies of sprites; - settings can be optimised to achieve the best performance suitable also for mobile devices; - versatility of the settings is similar to build-in feature ParticleSystem to fit all designer’s needs; - full control over Sprite Particles. Sprite particles are created as game objects. Designer can have full control over their behaviour (rigidBody2D, polygonCollider2D etc.); - designer can choose the area inside of Sprite which will be turned into Sprite Particles. It helps to avoid triangulation where it is not needed; - it updates PolygonCollider2D, whenever Sprite Particles are emitted, PolygonCollider2D path on Parent Sprite will update itself. It supports also multiple paths; - supports SpriteRenderer with animations . Parent Sprite can be also animated, while emitting Sprite Particles; Current Limitations: - doesn't support LWRP - supports only animations with only one animation state