Publisher | HZT |
---|---|
File size | 4.60MB |
Number of files | 42 |
Latest version | 2.0.1 |
Latest release date | 2021-02-15 02:43:28 |
First release date | 2020-09-08 12:02:11 |
Supported Unity versions | 2018.4.2 or higher |
ONLINE DOCUMENT | SplineMesher - Procedural tool to generate tube mesh along spline.
Compatibility:
• support all platforms and render pipelines.
Highlights:
• easy to use: drag and drop the script to an empty gameobject to generate spline and tube mesh;
• mesh corner correction for very sharp spline corners;
• support custom contour shape;
• different UV tile methods are offered to solve the texture stretching problem;
• adjust radius of each mesh segment by using custom displacement curve;
• grow parameter for planet growing animation;
• automatic LOD (for Bezier Curve);
• support Least-Square Cubic Bezier Curve fitting;
• support spline mesh subdivision;
• edit spline and the tube mesh manually or using your code in no matter edit mode or game mode;
• two types of spline are supported (corner and cubic bezier), and more types will be added in the future;
• tens of parameters (twist, rotate, grow, flip, cap, displacement threshold, etc.) to help you design any shape you like;
• support up to 4 billion vertices.
Bonus Content:
• mathematical functions are in separate class so you can use them outside of SplineMesher, such as: Least-Square fitting, calculate normal and tangent for each vertices of your own 3D/2D splines, and so on;
• a tree generator is included (experimental version);
• a 2D shape editor is included (for drawing custom contour shape or adding it to your own script);
• all source code is included, so you can customize it for yourself.
Please consider reviewing this asset after purchase.
If you have any questions, comments, or requests for new features, please email me directly at: [email protected].
Compatibility:
• support all platforms and render pipelines.
Highlights:
• easy to use: drag and drop the script to an empty gameobject to generate spline and tube mesh;
• mesh corner correction for very sharp spline corners;
• support custom contour shape;
• different UV tile methods are offered to solve the texture stretching problem;
• adjust radius of each mesh segment by using custom displacement curve;
• grow parameter for planet growing animation;
• automatic LOD (for Bezier Curve);
• support Least-Square Cubic Bezier Curve fitting;
• support spline mesh subdivision;
• edit spline and the tube mesh manually or using your code in no matter edit mode or game mode;
• two types of spline are supported (corner and cubic bezier), and more types will be added in the future;
• tens of parameters (twist, rotate, grow, flip, cap, displacement threshold, etc.) to help you design any shape you like;
• support up to 4 billion vertices.
Bonus Content:
• mathematical functions are in separate class so you can use them outside of SplineMesher, such as: Least-Square fitting, calculate normal and tangent for each vertices of your own 3D/2D splines, and so on;
• a tree generator is included (experimental version);
• a 2D shape editor is included (for drawing custom contour shape or adding it to your own script);
• all source code is included, so you can customize it for yourself.
Please consider reviewing this asset after purchase.
If you have any questions, comments, or requests for new features, please email me directly at: [email protected].