SpeechBlend LipSync

$14
Publisher Tiny Angle Labs
File size 24.85MB
Number of files 18
Latest version 1
Latest release date 2023-08-14 02:01:37
First release date 2019-07-17 08:21:07
Supported Unity versions 2018.4.2 or higher
SpeechBlend provides accurate, real-time lip syncing in Unity.

SpeechBlend works by analyzing the audio coming from any Audio Source and uses machine learning to predict realistic mouth shapes (visemes).

Currently the following viseme blendshape sets are supported:

- Daz Studio (Genesis 2/3/8)
- Character Creator 3
- iClone (v5.x/v6.x)
- Adobe Fuse (Mixamo Rigging)
- Any character model with similar blendshapes to the above

Now with WebGL Support!

To use SpeechBlend, just drop the component onto your character, select the voice audio source and head mesh blendshapes and you're ready to go!

SpeechBlend can be used with just a single jaw joint or "mouth open" blendshape for simple mouth tracking with your audio file. To create realistic lip syncing it's recommended to use a character model with viseme blendshapes available.

You can even lip-sync your own voice live with microphone input! Check out the included demo to see how.

Many options are available to tweak the viseme prediction to get the realistic look you want at the right performance level.

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