Publisher | Pampel Games |
---|---|
File size | 16.13MB |
Number of files | 343 |
Latest version | 2 |
Latest release date | 2024-08-21 03:17:18 |
First release date | 2024-08-21 03:17:18 |
Supported Unity versions | 2018.4.2 or higher |
Minimum Unity Version 2022.3 LTS +
Documentation | Discord | Contact
Spawn Machine is a multi-functional spawning solution, offering both procedural generation and the ability to create detailed, handcrafted environments quickly and easily. It works in the Editor, at runtime, and optionally integrates with the ECS/DOTS framework and the addressable asset system.
Whether you are a designer or a programmer, you will find it easy to leverage the tool for your needs and speed up your work.
HOW IT WORKS
You add a 'Spawn Machine' component to a GameObject and build your own spawner within the inspector by adding and configuring modules to your liking. All you need is a Spawn Type module, such as 'Editor Prefabs' or 'DOTS', and Transform modules, which specify the quantity and locations, such as 'Raycast' or 'Mesh'.
HIGHLIGHTS
⭐ Modular Feature Set
- Spawn anything you need: from editor prefabs to pooled objects, Addressables, and DOTS Entities.
- Apply powerful configurations: editor physics simulation, splines, texture projection, and many more.
- Build your own library and reuse your spawners, supercharging your workflow when creating scenes or adding new runtime logic.
✅ Extensible
- Easily integrate your own modules.
- For example, you can provide a simple list of positions to spawn prefabs in DOTS, without any additional system code.
✈ Lightning-Fast Performance
- Job System & Burst Compilation.
- Any genre and platform, incl. Mobile and VR.
🔉Integrated Systems
- Save System.
- Gizmos System.
- Event System.
- Runtime Profiler.
- API.
☝ Support
- Up-to-date Online Documentation.
- Helpful Tooltips.
- Demo Scenes.
- Active Support (Discord, Email).
- Any feature missing? Please don't hesitate to reach out!