Publisher | SoundFellas |
---|---|
File size | 21.53MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2015-11-03 09:31:18 |
First release date | 2015-06-17 03:59:01 |
Supported Unity versions | 2018.4.2 or higher |
Stop guessing how your games are going to sound!
SoundCheck is a groundbreaking real-time Unity plug-in for game post-production and mixing control, from within the game editor. Achieve true cross-platform audio compatibility in any popular device and playback scenario. Get easy game audio quality assurance, for target gaming devices, from within Unity. Tune the sound of your game and ensure it will have awesome sound in any device.
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More Details:
Combining precision and creative flexibility, it can simulate the audio playback characteristics of various device types, commonly found in a gaming or interactive entertainment environment.
SoundCheck is intended for projects where multi-platform compatibility is required, far from the desktop that is commonly used for game development.
In our modern competitive era, which is also rich in platforms and ever-growing with devices, the need to be able to fine-tune your project's audio playback, is crucial not only to the success of the product, but to the branding and commercial recognition it required to stay on top of the competition.
This need is not only present in games. As digital storytelling and interactive entertainment evolves, the need for solid audio experience in many parallel platforms grows. We are already witnessing a development in educational entertainment, games for advertising, serious games and applications and multiplatform applications for cross-media. As we grow the need grows, and SoundCheck is here to offer the opportunity to any game developer or interactive entertainment producer, to feature a balanced audio performance in his/her products on any platform and any device.
Modelling of the various devices is achieved by fusing the performance characteristics of each device type, with the generic characteristics of its class (i.e. phone, mobile, livingroom, etc) and then adding extra elements like variable-listening-angle normalization and damping influence. SoundCheck is also applying algorithms that extend and adapt these characteristics in harmony with the way the human ear perceives sound naturally, without adding any artificial reverberation and by maintaining the original character of the device.