Smooth Fresnel Shader Pack

Bit2Good

(19)
FREE
Publisher Bit2Good
File size 7.23MB
Number of files 102
Latest version 1
Latest release date 2016-02-16 05:42:25
First release date 2015-01-14 07:12:32
Supported Unity versions 2018.4.2 or higher
Enter the world of unified fresnel lighting with the Smooth Fresnel Shader Pack from Bit2Good!

Inspired by games that use Fresnel in a beautiful and jawdropping way and the lack of a dedicated shader pack for Unity, we began developing a pack of custom shaders for in house use at Bit2Good. This pack however began to develop into something we felt would be useful for a lot of fellow Unity users as well so we decided to put it up on the asset store :)

- unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting
- control the wrap factor of the lighting!
- fresnel color control (alpha value of 0 means the models diffuse color will be taken)
- fresnel strength control (use negative values for fancy effect!)
- support for normal and specular mapping (complete with specularity, specular power and gloss control)
- self-illumination and dissolve!
- translucency
- all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore!
- 6 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting; all with and without translucency support)
- 8 experimental mobile shaders

The complete SFS pack contains over 60 shaders, 13 sample materials and a short documentation to get you started! Website | Webdemo coming soon

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