Publisher | Bit2Good |
---|---|
File size | 7.23MB |
Number of files | 102 |
Latest version | 1 |
Latest release date | 2016-02-16 05:42:25 |
First release date | 2015-01-14 07:12:32 |
Supported Unity versions | 2018.4.2 or higher |
Enter the world of unified fresnel lighting with the Smooth Fresnel Shader Pack from Bit2Good!
Inspired by games that use Fresnel in a beautiful and jawdropping way and the lack of a dedicated shader pack for Unity, we began developing a pack of custom shaders for in house use at Bit2Good. This pack however began to develop into something we felt would be useful for a lot of fellow Unity users as well so we decided to put it up on the asset store :)
- unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting
- control the wrap factor of the lighting!
- fresnel color control (alpha value of 0 means the models diffuse color will be taken)
- fresnel strength control (use negative values for fancy effect!)
- support for normal and specular mapping (complete with specularity, specular power and gloss control)
- self-illumination and dissolve!
- translucency
- all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore!
- 6 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting; all with and without translucency support)
- 8 experimental mobile shaders
The complete SFS pack contains over 60 shaders, 13 sample materials and a short documentation to get you started! Website | Webdemo coming soon
Inspired by games that use Fresnel in a beautiful and jawdropping way and the lack of a dedicated shader pack for Unity, we began developing a pack of custom shaders for in house use at Bit2Good. This pack however began to develop into something we felt would be useful for a lot of fellow Unity users as well so we decided to put it up on the asset store :)
- unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting
- control the wrap factor of the lighting!
- fresnel color control (alpha value of 0 means the models diffuse color will be taken)
- fresnel strength control (use negative values for fancy effect!)
- support for normal and specular mapping (complete with specularity, specular power and gloss control)
- self-illumination and dissolve!
- translucency
- all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore!
- 6 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting; all with and without translucency support)
- 8 experimental mobile shaders
The complete SFS pack contains over 60 shaders, 13 sample materials and a short documentation to get you started! Website | Webdemo coming soon