SmartFoxServer 2X | Lobby Basics

FREE
Publisher gotoAndPlay()
File size 848.00kB
Number of files 61
Latest version 1
Latest release date 2023-06-21 10:59:10
First release date 2023-06-21 10:59:10
Supported Unity versions 2018.4.2 or higher

SmartFoxServer 2X is a comprehensive platform for rapidly developing multi-user applications and games with Unity, HTML5, iOS, Android, Java and more.

It comes with an extremely rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools, an included free 100 CCU license and a very active support forum.


Born in 2004, and evolving continuously since then, today SmartFoxServer is the leading middleware to create large scale multiplayer games, MMOs and virtual communities, thanks to its simplicity of use, versatility and performance. It powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtime games. Learn more on the SmartFoxServer website.


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This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.


This first project in the series implements the basic structure of a multiplayer game, divided into three scenes: Login, Lobby and Game. The Login scene is where the connection to SmartFoxServer is established and login performed. The Lobby scene is the core of the example, where active games can be joined as either player or spectator, or a new game can be launched. Finally, the Game scene acts as a placeholder for an actual game, but it also shows how to implement an in-game chat.


For more information, check our in-depth tutorial on the SmartFoxServer 2X documentation website.


Asset uses licensed font(s); see Third-Party Notices.txt file in package for details.

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