Publisher | KAMGAM |
---|---|
File size | 62.23kB |
Number of files | 7 |
Latest version | 5.0.5 |
Latest release date | 2022-12-22 08:02:25 |
First release date | 2018-09-07 05:36:05 |
Supported Unity versions | 2018.4.2 or higher |
Links: Documentation | Support & Forum
✔️ What you click is what you select.
Skip the hierarchy search. Ignore empty and transparent ui elements. Enjoy a predictable selection order. UI elements in front will always be selected first.
✔️ Auto hide canvases at close range.
Useful if you often switch between ScreenSpace canvases and the 3D scene. This feature is disabled by default. You can enable it in the settings.
✔️ Select 3D objects behind canvases.
Click-through empty canvas areas. No need to whirl the camera around or disable the canvas just so you can select that one 3D object in the back.
✔️ Full source code included - Maintained since 2017
Uses assembly definitions to keep compile times low.
✔️ Super lightweight (less than 60 KByte)
✔️ Supports Unity 2019, 2020, 2021, 2022, ...
There is a legacy version for Unity 5 to Unity 2018. Please email support after purchase if you need it.
⚙️ Installation
Download the Asset and import it into your project.
You are done, no additional setup is needed.
Hints for upgrading
If you are upgrading your installation and you want to keep your settings then please uncheck the "SmartUiSelection Settings.asset" at import.
✍️ Usage
A new menu called "Smart Ui Selection" will be available under "Tools" in the main menu bar. Go check it out once the import is done.
Info: the asset files will be copied into /Assets/Plugins/SmartUiSelection/Editor. The settings and manual files will be created in the same location.
Hint: There is a manual included, please read it (Tools > Smart Ui Selection > Manual).
☎️ Support
If you find any errors then please write to office[at]kamgam.com or post in the Unity Forum
Please be patient, replies may take a few days.
Please include your Asset Store Order Nr in your request. Thank you.
⚠️ Caveats
● Please notice that this is an EDITOR ONLY plugin.
● The Click-through detection does not analyse if a texture on a Graphic component has transparent pixels. Alpha values of colors, Renderer and CanvasGroups components are taken into account though.
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