Publisher | Brian Jiang |
---|---|
File size | 68.17kB |
Number of files | 27 |
Latest version | 1.0.1 |
Latest release date | 2024-05-13 04:30:35 |
First release date | 2023-08-10 06:23:14 |
Supported Unity versions | 2018.4.2 or higher |
We use ScriptableObject to store data, but when you reference other objects, they will be treated as dependencies and will be loaded when the ScriptableObject is loaded. This could be slow if you have a lot of references. Smart Reference allows you to load references only when you need them at runtime with same workflow in editor. Check this article for details.