Publisher | Terry Schmidbauer |
---|---|
File size | 296.18MB |
Number of files | 48 |
Latest version | 1 |
Latest release date | 2016-04-21 06:12:29 |
First release date | 2016-04-21 06:12:29 |
Supported Unity versions | 2018.4.2 or higher |
SKYPAX - Interiors is a set of 15 HDR Panoramas captured in the suites a 5 Star Hotel.
At the heart of Unity 5's new render engine is the ability to natively use HDR (32 bit floating point) images as Skyboxes. Only with the use of these HDR images can you take full advantage of the Physics Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Until now, there has been limited resources for images suitable for game environments - Introducing the Schmedia SKYPAX - Colorado!
Schmedia SKYPAX was created by industry veteran, Terry Schmidbauer. These images were created with a passion for incredible light and the intent to breathe life into every project.
These Skyboxes were hand crafted with the first hand knowledge from creating and leading AAA titles. From this firsthand knowledge comes a thorough understanding of the needs of today's game artist.
Websites for more information: schmedia.com or terryschmidbauer.com
Package includes:
12 Interiors at 4k (4096 x 2048).
Images captured by a professional photographer on a state of the art, full frame digital camera with a Nodal Precise Panoramic Tripod Head for perfectly seamless stitching.
Fully seamless 360 x 180 panoramic images including clean Zenith and Nadir.
32 bit floating point, HDR images with very high EVs (Exposure Values) suitable for IBL (Image Based Lighting).
No distracting sensor noise, even in low light images.
All images preprocessed in Unity 5 for immediate use.
Equirectangular HDR Panoramas in three resolutions, preprocessed for spherical panoramas.
With the purchase of this SkyPax comes a royalty free license for commercial release.
All Skyboxes are preprocessed and ready to just drop into your scene's sky.
Note: As these images are 32 bit Floating Point images, please be sure you are working in a Linear color space within Unity 5. To check or change this setting go to: Build Settings - Player Settings and use the pull down menu next to Color Space to define your color settings. If it's set to "Gamma", please change it to "Linear".
At the heart of Unity 5's new render engine is the ability to natively use HDR (32 bit floating point) images as Skyboxes. Only with the use of these HDR images can you take full advantage of the Physics Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Until now, there has been limited resources for images suitable for game environments - Introducing the Schmedia SKYPAX - Colorado!
Schmedia SKYPAX was created by industry veteran, Terry Schmidbauer. These images were created with a passion for incredible light and the intent to breathe life into every project.
These Skyboxes were hand crafted with the first hand knowledge from creating and leading AAA titles. From this firsthand knowledge comes a thorough understanding of the needs of today's game artist.
Websites for more information: schmedia.com or terryschmidbauer.com
Package includes:
12 Interiors at 4k (4096 x 2048).
Images captured by a professional photographer on a state of the art, full frame digital camera with a Nodal Precise Panoramic Tripod Head for perfectly seamless stitching.
Fully seamless 360 x 180 panoramic images including clean Zenith and Nadir.
32 bit floating point, HDR images with very high EVs (Exposure Values) suitable for IBL (Image Based Lighting).
No distracting sensor noise, even in low light images.
All images preprocessed in Unity 5 for immediate use.
Equirectangular HDR Panoramas in three resolutions, preprocessed for spherical panoramas.
With the purchase of this SkyPax comes a royalty free license for commercial release.
All Skyboxes are preprocessed and ready to just drop into your scene's sky.
Note: As these images are 32 bit Floating Point images, please be sure you are working in a Linear color space within Unity 5. To check or change this setting go to: Build Settings - Player Settings and use the pull down menu next to Color Space to define your color settings. If it's set to "Gamma", please change it to "Linear".