Publisher | Atom |
---|---|
File size | 11.61MB |
Number of files | 99 |
Latest version | 3.5.1 |
Latest release date | 2015-06-26 09:10:16 |
First release date | 2014-04-04 10:56:53 |
Supported Unity versions | 2018.4.2 or higher |
SkyCube is a tool kit & shader library for in-game HDR rendering solution, it can encode 32bits HDR file or rendering HDR ambient to 8bits RGBM to let you use HDR image in your game.
It can works with Radiance HDR(.hdr) file or generating various HDR panorama images from your scene and sample it with different glossiness for HDR IBL and blur reflection.
You can easily control rendering, convolution, format converting, and export panorama file into various format HDR skymap or cubemaps. A full custom shaders library are included for HDR IBL rendering.
Since v3.5 it includes Skycube RT 1.0, real-time HDR/LDR image base rendering solution. It renders cubemap with specular chain in real-time and cost less than standard cubemap rendering. It is a perfect solution for the case when you want use the same environment map for different glossiness objects/materials.
For more information, please check standalone Skycube RT version:
SkyCube Homepage
SkyCube RT Homepage
SkyCube Tutorial
V3.5 NEW FEATURES
• New Tool: Skycube RT v1.0
>Skycube Demo
>Skycube RT Demo
>Skycube RT Demo Video
TOOL FEATURES
• Real-Time reflection Skycube RT
• Unity5 Compatible
• Fast Sample for high quality blur reflection
• Baking Specular Glossiness Chain in Mipmap.
• Support to import Radiance HDR(.hdr) file as a source of HDR Map
• Render-to-cubemap tools
• High Dynamic Range (HDR) rendering
• Linear and Gamma Space rendering support
• Panorama convolution tools with Spherical Harmonics
• RGBM encoded textures (32bit bitmap HDR)
• Rendering as Skymap or Cubemap
• Export to various panoramas format: Unity Cubemap, Split Cube Face, Horizontal Cross, Vertical Cross, NVidia DDS, XSI Strip, Spherical Map, Light Probe Map
• Preview before export
• Export channel selection
• Export HDR as LDR with customized exposure and gamma • Export format: PNG32bit and TGA32bit
SHADER & SCRIPT FEATURES
• Mipmap specular chain sample • DX and GLSL support
• HDR rendering (base RGBM decode)
• Diffuse & specular image-based lighting
• Per-pixel blurry reflection
• Library of HDR shaders function
• Support various panoramas formats for skymap and cubemap
• Camera Exposure Value control for HDR scene production and preview
• Full shader source and samples included
Feel free to provide requests and feedback in >Skycube forum thread.
and
>Skycube RT forum thread.
More information please check attached documents and sample files in package.
It can works with Radiance HDR(.hdr) file or generating various HDR panorama images from your scene and sample it with different glossiness for HDR IBL and blur reflection.
You can easily control rendering, convolution, format converting, and export panorama file into various format HDR skymap or cubemaps. A full custom shaders library are included for HDR IBL rendering.
Since v3.5 it includes Skycube RT 1.0, real-time HDR/LDR image base rendering solution. It renders cubemap with specular chain in real-time and cost less than standard cubemap rendering. It is a perfect solution for the case when you want use the same environment map for different glossiness objects/materials.
For more information, please check standalone Skycube RT version:
SkyCube Homepage
SkyCube RT Homepage
SkyCube Tutorial
V3.5 NEW FEATURES
• New Tool: Skycube RT v1.0
>Skycube Demo
>Skycube RT Demo
>Skycube RT Demo Video
TOOL FEATURES
• Real-Time reflection Skycube RT
• Unity5 Compatible
• Fast Sample for high quality blur reflection
• Baking Specular Glossiness Chain in Mipmap.
• Support to import Radiance HDR(.hdr) file as a source of HDR Map
• Render-to-cubemap tools
• High Dynamic Range (HDR) rendering
• Linear and Gamma Space rendering support
• Panorama convolution tools with Spherical Harmonics
• RGBM encoded textures (32bit bitmap HDR)
• Rendering as Skymap or Cubemap
• Export to various panoramas format: Unity Cubemap, Split Cube Face, Horizontal Cross, Vertical Cross, NVidia DDS, XSI Strip, Spherical Map, Light Probe Map
• Preview before export
• Export channel selection
• Export HDR as LDR with customized exposure and gamma • Export format: PNG32bit and TGA32bit
SHADER & SCRIPT FEATURES
• Mipmap specular chain sample • DX and GLSL support
• HDR rendering (base RGBM decode)
• Diffuse & specular image-based lighting
• Per-pixel blurry reflection
• Library of HDR shaders function
• Support various panoramas formats for skymap and cubemap
• Camera Exposure Value control for HDR scene production and preview
• Full shader source and samples included
Feel free to provide requests and feedback in >Skycube forum thread.
and
>Skycube RT forum thread.
More information please check attached documents and sample files in package.