Publisher | KAMGAM |
---|---|
File size | 1.98MB |
Number of files | 56 |
Latest version | 1.0.0 |
Latest release date | 2025-01-08 03:53:12 |
First release date | 2025-01-08 03:53:12 |
Supported Unity versions | 2018.4.2 or higher |
Links: Manual
Sky Clouds is a cloud system (shader + meshes + scripts) that gives you beautiful fluffy clouds that look great at close range but also from a distance.
NOTICE: The asset works on its own but you'll need to get the Amplify Shader Editor if you wish to edit the shader.
This is for Built-In renderer only!
If you want the URP or HDRP version please check out Sky Clouds URP or Sky Clouds HDRP
HINT: If you already own one of them then you'll get a big discount on the other versions ;-)
😎 Easy to use
No coding skills required. Simply drag in the prefabs into your scene, configure the materials and you are done.
💫 Animation
Clouds surface shows animations and uses tessellation for close up details.
📚 Lots of examples & documentation
Check out Kamgam/SkyCloudsBuiltIn/Examples/SkyCloudsBuiltInDemo
✔️ Full Source Code
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 2022.3+, 2023, Unity 6 ... LTS
Please notice that starting with Unity 6 the default renderer is URP. If you are on Unity 6 I strongly recommend you get the URP version of the asset.
👇 Things you should know 👇 (Read this before you buy):
⚠️ Amplify Shader Editor (v1.9.8.0+) is REQUIRED if you want to edit the shader graph.
⚠️ WebGL is NOT supported
⚠️ VR is NOT supported (tested on Oculus 3) - It's under investigation.
⚠️ This is for the Built-In ONLY. It does not support URP or HDRP.
⚠️ Clouds can NOT receive shadows. If you need clouds that can receive shadows then please consider the URP or HDRP version.
⚠️ This is NOT a VOLUMETRIC CLOUD (ray marching) or weather system. In order for the (experimental) cloud intersection system to work you will have to add some prefabs to your camera and your clouds. Setup tutorial in the manual. It's just one script and two clicks.
NOTICE: The intersection system only works as RUNTIME in the GAME VIEW, not the editor scene view. Just some heads up.
⚠️ Unity 2022.3 or higher is required (LTS releases strongly recommended).
✍️ Usage
- Look for cloud prefabs in the Assets/Kamgam/SkyCloudsBuiltIn/Runtime/Prefabs folder or simpy use the SkyClouds shader on your own meshes.
- If you want to have camera/cloud intersection color fading the add the CloudObserver script to your camera and follow the setup guide in the tutorial (don't forget to also add colliders and SkyCloud scripts to your clouds).
- Done, no more setup is needed.
😎 HINT 1:
Check out the shader in the Amplify Editor, you can tweak the tessellation there.
🧐 HINT 2:
There are a lot of paramters for this shader. Use them to customize your clouds (details in the manual).
🤠 HINT 3:
For cloud mesh generation I'd recommend the excellent Mud Bun tool (am not affiliated with the creator in any way, just think it's a really nice fit here).
😎 Hint 4:
The emissions color drives a lot of the colorization. Try changing that first.
☎️ Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and the exact Unity version in your request. Please also try upgrading to the most recent LTS version before asking. Thank you.
❤️ If you like this asset then maybe you'll like these too:
One Settings UI + API for all render pipelines.
Separate your assets into useful parts within seconds.
Edit, Rotate, Scale, Snap & Pivot Editor
Exclude any files and directories from build.