Publisher | skner |
---|---|
File size | 469.36kB |
Number of files | 51 |
Latest version | 1.0.2 |
Latest release date | 2024-12-11 04:28:15 |
First release date | 2024-12-11 01:05:12 |
Supported Unity versions | 2018.4.2 or higher |
Package features:
- 🔥 Fully working Dual Grid System: Paint a Data Tilemap and it all gets visually updated in a Render Tilemap.
- 🔄 Automatic Setup: It takes seconds to setup a dual grid system;
- 🤝 Full Unity Integration: Full integration with Unity's Tilemap and Rule Tiles;
- 🧩 Rule Tile Creation: Streamlined rule tile creation with full rule definition;
What is a Dual Grid Tilemap?
The Dual Grid Tilemap is a method to render tiles using two grids, instead of one. One grid is to indicate what each tile is and the render tilemap renders tiles with a half-tile offset in both axis.
Many people use different terms for each grid, but in this library you'll find the Data Tilemap and the Render Tilemap.
These are the big reasons (in my view) why using this approach is powerful:
- 🚀 Scalability: Create all tilemap combinations with only 16 tiles, saving a lot of work.
- ✨ Corner design flexibility: Fully round corners not possible with traditional tilemap structures.
This package will automate everything regarding creation, management and interaction with the Dual Grid, so that you can focus on developing, instead of under the hood details.