Publisher | Jeff Brown |
---|---|
File size | 2.57MB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2013-04-25 07:35:36 |
First release date | 2013-04-25 07:35:36 |
Supported Unity versions | 2018.4.2 or higher |
With Simple Trajectories, you can add gravity-affected ballistics to your rigidbody projectiles in as little as 1 line of code. If you have an archer, grenadier, mortar, artillery, trebuchet or simply want your bullets to be affected by gravity, this is a great place to get you started.
You can calculate trajectories based on a certain starting angle or a specific initial velocity. There's also support for drawing the predicted path so you know where the projectile will end up. Useful for seeing where a thrown grenade will land for example.
You can check out the web demo below to see the functionality in action:
WebPlayer Demo
You can calculate trajectories based on a certain starting angle or a specific initial velocity. There's also support for drawing the predicted path so you know where the projectile will end up. Useful for seeing where a thrown grenade will land for example.
You can check out the web demo below to see the functionality in action:
WebPlayer Demo