Publisher | Chengfeng Wang |
---|---|
File size | 1.77MB |
Number of files | 10 |
Latest version | V1.8 |
Latest release date | 2015-04-22 06:43:15 |
First release date | 2015-02-12 09:44:30 |
Supported Unity versions | 2018.4.2 or higher |
Description:
It’s a class which loads the level asynchronously by encapsulating relevant methods Unity provided. It's implemented by singleton pattern so that you can use it wherever you want.
Features Included:
- Use SingletonLoadLevelAsync without attach the script to a GameObject, just put SingletonLoadLevelAsync.cs in your project and call GetInstance().
- You can load the level asynchronously and show loading progress without knowing coroutine.
- Extends the loading progress from [0.0, 0.9] to [0.0, 1.0]
- Smooth the loading progress to show players less loading hiccups.
Compatibility and Tested On:Windows, iOS, Android
How to Run the Example:
1. Import some heavy assets to this project to test.
2. Add assets to scene “NewScene”, located in Assets\Scenes.
3. Open and run scene “OldScene”, located in Assets\Scenes.
It’s a class which loads the level asynchronously by encapsulating relevant methods Unity provided. It's implemented by singleton pattern so that you can use it wherever you want.
Features Included:
- Use SingletonLoadLevelAsync without attach the script to a GameObject, just put SingletonLoadLevelAsync.cs in your project and call GetInstance().
- You can load the level asynchronously and show loading progress without knowing coroutine.
- Extends the loading progress from [0.0, 0.9] to [0.0, 1.0]
- Smooth the loading progress to show players less loading hiccups.
Compatibility and Tested On:Windows, iOS, Android
How to Run the Example:
1. Import some heavy assets to this project to test.
2. Add assets to scene “NewScene”, located in Assets\Scenes.
3. Open and run scene “OldScene”, located in Assets\Scenes.