Publisher | Christian Fager |
---|---|
File size | 647.28kB |
Number of files | 13 |
Latest version | 1 |
Latest release date | 2021-09-29 12:15:17 |
First release date | 2021-09-29 12:15:17 |
Supported Unity versions | 2018.4.2 or higher |
This is a simple grid pathfinding system.
You can:
Make basic grids (rectangles & circles).
Add walls to the grids (to close off areas/paths).
Have your character navigate through the grid.
There are 4 pathfinding types included (how/when it calculates the path):
On_Hover (when you hover over each tile it recalculates).
On_Click (when you right click to go it calculates).
Once_Per_Turn (When char arrives at a new tile it calculates all paths).
Max_Tiles (Similar to Once_Per_Turn except you choose how many tiles your char can go).
There is also the option for a 'Big' character that requires 4 tiles to move on, this is meant for bosses and other large characters that cannot navigate skinny corridors.
Add Fog
Multiple Characters
Add Doors
If you have questions or want to connect -
XploryGames.com/Contact
You can:
Make basic grids (rectangles & circles).
Add walls to the grids (to close off areas/paths).
Have your character navigate through the grid.
There are 4 pathfinding types included (how/when it calculates the path):
On_Hover (when you hover over each tile it recalculates).
On_Click (when you right click to go it calculates).
Once_Per_Turn (When char arrives at a new tile it calculates all paths).
Max_Tiles (Similar to Once_Per_Turn except you choose how many tiles your char can go).
There is also the option for a 'Big' character that requires 4 tiles to move on, this is meant for bosses and other large characters that cannot navigate skinny corridors.
Add Fog
Multiple Characters
Add Doors
If you have questions or want to connect -
XploryGames.com/Contact