Publisher | Icaro's code assets |
---|---|
File size | 125.81kB |
Number of files | 44 |
Latest version | 1.1.0 |
Latest release date | 2023-02-27 02:18:13 |
First release date | 2023-02-27 02:18:13 |
Supported Unity versions | 2018.4.2 or higher |
We can use Unity ScriptableObjects (SOs) to store data in a game project, following a Data Driven architecture. Thus, a MonoBehaviour script A do not need depend on another MonoBehaviour B. They can use the data that are stored in a SO X. On the Unity Editor, all scripts that need any information stored in X, can reference this using a property and can be configured already in a prefab.
Read me
https://github.com/icaro56/simple-atoms-so/blob/main/README.md
You can install this package via UPM. Follow the readme link.