Simon-Task

Zefwih

(0)
$28
Publisher Zefwih
File size 749.33kB
Number of files 10
Latest version 1
Latest release date 2024-03-19 04:23:13
First release date 2024-03-19 04:23:13
Supported Unity versions 2018.4.2 or higher

The Simon task and effect, first identified by J. R. Simon and his colleague in 1963, demonstrate that people react more swiftly and accurately when the characteristics of a stimulus and its response align, such as both occurring on the same side of the body. This phenomenon is part of the broader category of stimulus-response compatibility effects. It is similar to the Stroop effect in highlighting the challenges experienced during a mismatch between a stimulus and its response, which is easily noticeable.


Supported VR Device Types via SteamVR

* Vive

* Oculus


Because all creation and editing functionalities are accessible through the Unity Editor, no coding is required to create and run a custom questionnaire in a scene.


For further reading, see:

Simon, J.R. and Wolf, J.D. (1963). Choice reaction times as a function of angular stimulus-response correspondence and age. Ergonomics, 6, 99-105.


Hommel, B. (1993). Inverting the Simon effect by intention: Determinants of direction and extent of effects of irrelevant spatial information. Psychological Research, 55, 270-279.


Prinz, W. & Hommel, B. (2002). Common mechanisms in perception and action: Attention and Performance, Vol. XIX. Oxford: Oxford University Press.


We are always interested in scientific collaborations. Please reach out to [email protected]

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