Publisher | Overwound Entertainment |
---|---|
File size | 4.27MB |
Number of files | 65 |
Latest version | 1 |
Latest release date | 2018-09-19 06:06:07 |
First release date | 2018-09-19 06:06:07 |
Supported Unity versions | 2018.4.2 or higher |
This asset pack contains three low-medium poly space shuttle models, 2 engine cone models and 1 engine fairing model, as well as some additional models to construct a space station type scene.
The shuttles have been UV mapped and textured to allow easy recolouring and changing of details and logos.
Demo scene:
ShuttleDemo - a zero-gravity space scene showing various example configurations of additional engines and fairings, and a space station structure.
A prefab scene contains all the prefabs laid out.
10 Meshes and 14 Prefabs, 14 Textures, 6 sided skybox
Prefabs and Unity triangle counts:
ShuttleA - 594 triangles. ShuttleB - 1682 triangles. ShuttleC - 750 triangles.
ShuttleEngineConeA - 352 triangles. ShuttleEngineConeB - 256 triangles. EngineFairing - 420 triangles.
Station modules - 160 - 428 triangles, Airlock Tunnel - 640 triangles.
Effects - 1 plasma particle system prefab
Textures and Materials:
All materials use standard Unity shader or particle shaders and all textures are in png format.
Shuttle materials have normal maps generated from greyscales.
The shuttles have been UV mapped and textured to allow easy recolouring and changing of details and logos.
Demo scene:
ShuttleDemo - a zero-gravity space scene showing various example configurations of additional engines and fairings, and a space station structure.
A prefab scene contains all the prefabs laid out.
10 Meshes and 14 Prefabs, 14 Textures, 6 sided skybox
Prefabs and Unity triangle counts:
ShuttleA - 594 triangles. ShuttleB - 1682 triangles. ShuttleC - 750 triangles.
ShuttleEngineConeA - 352 triangles. ShuttleEngineConeB - 256 triangles. EngineFairing - 420 triangles.
Station modules - 160 - 428 triangles, Airlock Tunnel - 640 triangles.
Effects - 1 plasma particle system prefab
Textures and Materials:
All materials use standard Unity shader or particle shaders and all textures are in png format.
Shuttle materials have normal maps generated from greyscales.